Factor loadings of the items of T-GDS in children and adolescents and internal consistency
| Initial factors | Items | EFA (α = 0.95) | ||
|---|---|---|---|---|
| Loading | Component | α | ||
|
| 0.76 |
| 0.90 |
| 0.73 | |||
| 0.68 | |||
|
| 0.62 | ||
| 0.63 | |||
|
| 0.81 |
| 0.94 |
| 0.38 | |||
| 0.66 | |||
|
| 0.77 | ||
| 0.84 | |||
| 0.76 | |||
|
| 0.74 |
| 0.94 |
| 0.80 | |||
| 0.81 | |||
|
| 0.64 |
| 0.92 |
| 0.78 | |||
| 0.81 | |||
| 0.35 | |||
| 0.67 | |||
| 0.73 | |||
| Initial factors | Items | EFA ( | ||
|---|---|---|---|---|
| Loading | Component | |||
Salience and preoccupation | Preoccupied with thoughts about previous game session | 0.76 | Preoccupation | 0.90 |
Immersing self in thoughts about future game sessions when not playing a game | 0.73 | |||
Playing games is a necessity | 0.68 | |||
Tolerance | Time spent on gaming is continuously increasing | 0.62 | ||
Spending money on higher levels in game | 0.63 | |||
Relax/mood modification | Playing a game makes you easily frustrated | 0.81 | Withdrawal | 0.94 |
Play game to uplift your mood | ||||
Play game to distract self from frustration | 0.66 | |||
Withdrawal | Feel upset when not playing game | 0.77 | ||
Feel frustrated when not allowed to play game | 0.84 | |||
Burst out in anger when unable to play game | 0.76 | |||
Loss of control | Fail to quit playing game despite intention to do so | 0.74 | Loss of control | 0.94 |
Have never thought of quitting playing game | 0.80 | |||
Fail to reduce the amount of time spent on playing game despite intention to do so | 0.81 | |||
Functional impairment | Cannot admit to family the actual amount of time spent on playing game | 0.64 | Functional impairment | 0.92 |
Game playing has impaired relationship with your family | 0.78 | |||
Neglect daily routines (chores, assignments, studies, etc.) as a result of game playing | 0.81 | |||
Continue playing game despite its negative effects on daily life | ||||
Deprived of sleep as a result of game playing | 0.67 | |||
Neglect engaging in favorite pastimes (watching movies, listening to music, playing sports) as a result of game playing | 0.73 | |||