Table 3

Factor loadings of the items of T-GDS in children and adolescents and internal consistency

Initial factorsItemsEFA (α = 0.95)
LoadingComponentα
  1. Salience and preoccupation

  1. Preoccupied with thoughts about previous game session

0.76
  1. Preoccupation

0.90
  • (2)

    Immersing self in thoughts about future game sessions when not playing a game

0.73
  • (3)

    Playing games is a necessity

0.68
  • (2)

    Tolerance

  • (4)

    Time spent on gaming is continuously increasing

0.62
  • (5)

    Spending money on higher levels in game

0.63
  • (3)

    Relax/mood modification

  • (6)

    Playing a game makes you easily frustrated

0.81
  • (2)

    Withdrawal

0.94
  • (7)

    Play game to uplift your mood

0.38
  • (8)

    Play game to distract self from frustration

0.66
  • (4)

    Withdrawal

  • (9)

    Feel upset when not playing game

0.77
  • (10)

    Feel frustrated when not allowed to play game

0.84
  • (11)

    Burst out in anger when unable to play game

0.76
  • (5)

    Loss of control

  • (12)

    Fail to quit playing game despite intention to do so

0.74
  • (3)

    Loss of control

0.94
  • (13)

    Have never thought of quitting playing game

0.80
  • (14)

    Fail to reduce the amount of time spent on playing game despite intention to do so

0.81
  • (6)

    Functional impairment

  • (15)

    Cannot admit to family the actual amount of time spent on playing game

0.64
  • (4)

    Functional impairment

0.92
  • (16)

    Game playing has impaired relationship with your family

0.78
  • (17)

    Neglect daily routines (chores, assignments, studies, etc.) as a result of game playing

0.81
  • (18)

    Continue playing game despite its negative effects on daily life

0.35
  • (19)

    Deprived of sleep as a result of game playing

0.67
  • (20)

    Neglect engaging in favorite pastimes (watching movies, listening to music, playing sports) as a result of game playing

0.73

or Create an Account

Close Modal
Close Modal