Innovation steps and techniques
| Steps | Techniques | Objective |
|---|---|---|
| Ideation | Using cards and check lists | To promote new lines of exploration, structure thoughts, and generate ideas. Cards may be particularly useful when the group gets stuck on a particular point or is unable to detach itself from familiar ideas |
| Empathy map | To synthesise the team's collective knowledge of its users in order to come closer to a common understanding. Say, do, feel, think | |
| Brainstorming | To discover a large number of options regarding a particular idea/subject | |
| Prototyping | Wireframes | To design the software/application interface |
| To design the navigation structure | ||
| To specify the requirements | ||
| Paper prototypes | To create a prototype and test the software/interfaces using interactive models | |
| Theatrical methods | To model/create prototypes and play with human-human or human-digital interactions by means of theatre. This may be useful for analysis, design, prototyping, etc. | |
| Testing | Feedback grid | To organise the comments made by users, group members, or interested parties. For example, on what is good, points to improve, and doubts |
| Constructive interaction | To obtain information about user experience | |
| Evaluation of value | To confirm that the solutions being developed are providing the users with value |
| Steps | Techniques | Objective |
|---|---|---|
| Ideation | Using cards and check lists | To promote new lines of exploration, structure thoughts, and generate ideas. Cards may be particularly useful when the group gets stuck on a particular point or is unable to detach itself from familiar ideas |
| Empathy map | To synthesise the team's collective knowledge of its users in order to come closer to a common understanding. Say, do, feel, think | |
| Brainstorming | To discover a large number of options regarding a particular idea/subject | |
| Prototyping | Wireframes | To design the software/application interface |
| To design the navigation structure | ||
| To specify the requirements | ||
| Paper prototypes | To create a prototype and test the software/interfaces using interactive models | |
| Theatrical methods | To model/create prototypes and play with human-human or human-digital interactions by means of theatre. This may be useful for analysis, design, prototyping, etc. | |
| Testing | Feedback grid | To organise the comments made by users, group members, or interested parties. For example, on what is good, points to improve, and doubts |
| Constructive interaction | To obtain information about user experience | |
| Evaluation of value | To confirm that the solutions being developed are providing the users with value |
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