Exhibit 1.1Virtuality Continuum of Environments
Exhibit 1.2Devices Placed on Virtuality Spectrum
Exhibit 1.3Experiences on Virtuality Spectrum
Exhibit 1.4Sketch of Customer Technology Environment (CTE)–Customer Interaction
Exhibit 1.5Abstraction of Marketing Management
Exhibit 1.6Sketch of CTE–Customer Interaction Process
Exhibit 1.7System–Customer–Social Processes
Exhibit 1.8Everett Rogers' Characteristics of Innovations that Impact their Adoption
Exhibit 2.1Adapted Homo Prospectus Model
Exhibit 2.2Cognitive Appraisal Models
Exhibit 2.3OCC Model
Exhibit 2.4Circumplex PANA Model of Emotions
Exhibit 2.5Emotions Resulting from Value Comparisons
Exhibit 2.6Belief–Goals–Expectations–Actions Process (Appraisal Not Emotion Process)
Exhibit 2.7Dynamic LTM
Exhibit 2.8Imagination, Prospection, Originality, Creativity, and Innovation as Nested Terms
Exhibit 2.9Normal Reality
Exhibit 2.10Normal Reality
Exhibit 2.11Virtual Reality
Exhibit 2.12Augmented Reality
Exhibit 2.13Mixed Reality
Exhibit 2.14Affordance Formation and Appraisal
Exhibit 3.1Four Elements of Magic
Exhibit 3.2Schematic Description of Bruno's (1978) Taxonomy
Exhibit 3.3Schematic Diagram of Sharpe's (1988) Taxonomy
Exhibit 3.4Schematic Diagram of Lamont and Wiseman's (1999) Taxonomy
Exhibit 3.5Schematic Diagram of the Physiologically based Taxonomy, Showing Its Highest Levels
Exhibit 3.6Schematic Diagram of the Attentional Misdirection
Exhibit 3.7Schematic Diagram of Nonattentional Misdirection
Exhibit 3.8Schematic Diagram of Memory Misdirection
Exhibit 3.9Schematic Diagram of Memory Misdirection
Exhibit 3.102018 Best Illusion of the Year Contest First Place Winner Kokichi Sugihara's Entry, “Triply Ambiguous Object”
Exhibit 3.11Method–Effect Sequences
Exhibit 3.12Classification of the Effects of Magic based on Nature of Transition and of End State
Exhibit 3.13Wonder as the End State of the Gap between a Sequence of Effects and Beliefs
Exhibit 3.14Integrative Model of Magic
Exhibit 3.15New Magic Design Flow
Exhibit 3.16Magic Innovation
Exhibit 4.1Global Size of VR Market
Exhibit 4.2Interactivity and Immersion along a Dimension from Low to High with Example Technologies
Exhibit 4.3VR Technology Layers
Exhibit 4.4Checklist for Identifying Potential VR Applications
Exhibit 5.1Global AR Market Forecast
Exhibit 5.2Market Predictions of AR Adoptions NewGenApps/Blog
Exhibit 5.3Forecast Shipment of Smart AR Glasses
Exhibit 5.4Morton Heilig's Telesphere Mask, Patented in 1960
Exhibit 5.5Coexistence of 2G, 3G, and 4G: 5G to Ramp up Similar to 4G
Exhibit 5.6An Early Version of Map-based AR
Exhibit 5.7Example of a Marker on Packaging
Exhibit 5.8Examples of Markers from Vuforia's VuMark
Exhibit 5.9Multisensory AR. (a) Pömpeii Multisensory Space with Multitouch Video, Audio, Smell, Wind, and Lights at Helsinki Airport. (b) Vibrotactile Sensation Using a Bracelet
Exhibit 5.10An Early Version of Markerless or Mobile AR
Exhibit 5.11Example of Projection-based AR
Exhibit 5.12Example of Superposition-based AR
Exhibit 5.13Example of Superposition-based AR in Neurosurgery
Exhibit 5.14Examples of Holographic Projection
Exhibit 5.15Process of Augmented Reality in Mobile Application Using Vuforia
Exhibit 5.16Isolated Level, Social Level, and Live Level Architectures
Exhibit 5.17Adding a Host
Exhibit 5.18Fnac in Situ Placement Example
Exhibit 5.19Ecosystem of Mobile AR Segments
Exhibit 5.20A Version of the Virtual Recreation of Schipor and Vatavu's (2018, p. 78) Physical Space
Exhibit 6.1Demonstration of ThirdEye's Mixed Reality Glasses at Verizon's 5G Lab in New York City- First Responder View from Drone
Exhibit 6.2Demonstration of ThirdEye's Mixed Reality Glasses at Verizon's 5G Lab in New York City- Auto Repair
Exhibit 6.3High-level Comparison of VR, AR, and MR
Exhibit 6.4Global Forecast of MR Hardware and Software in Millions of USD
Exhibit 6.5Example of an Enhanced Environment
Exhibit 6.6Example of a Blended Environment
Exhibit 6.7Example of an Immersive Environment App class of TF
Exhibit 7.1Growth of IoE
Exhibit 7.2Expected IoT Spending and Applications
Exhibit 7.3Connected Autos
Exhibit 7.4IoT Technology Stacks – Microsoft
Exhibit 7.5Sensors
Exhibit 7.6Eight Components of IoE Platforms
Exhibit 7.7Intel IoT Connected Vending Machine
Exhibit 7.8Market Size by Component
Exhibit 7.9Cisco’s View of IoE
Exhibit 7.10IoE Framework
Exhibit 7.11Possibility → Enablement → Consequence
Exhibit 7.12Structuration Elements
Exhibit 7.13Strategies for Applying Structuration Theory
Exhibit 8.1Needed Infrastructure Technologies
Exhibit 8.2Global Mobile Traffic (ExaBytes per Month)- Ericsson
Exhibit 8.3Global Mobile Traffic Data by Region and Device
Exhibit 8.4Mobile Traffic by Usage Category 2016–2022
Exhibit 8.5International Mobile Telecommunications (IMT) in the Future
Exhibit 8.65G on a Card
Exhibit 8.7First Order Benefits of 5G in Europe
Exhibit 8.85G for Europe: IMT 2020 Technical Feature Goals
Exhibit 8.9A Roadmap for SOC
Exhibit 8.10Service-oriented Architecture with Multiple Objects Tracking on a Mobile AR System
Exhibit 8.11Needs by Industries for mM2M Communications
Exhibit 8.12Forces on Edge Computing Evolution
Exhibit 8.13Cloud-Edge-User Connectivity
Exhibit 8.14Simple Artificial Neural Network

or Create an Account

Close Modal
Close Modal