| Exhibit 1.1 | Virtuality Continuum of Environments |
| Exhibit 1.2 | Devices Placed on Virtuality Spectrum |
| Exhibit 1.3 | Experiences on Virtuality Spectrum |
| Exhibit 1.4 | Sketch of Customer Technology Environment (CTE)–Customer Interaction |
| Exhibit 1.5 | Abstraction of Marketing Management |
| Exhibit 1.6 | Sketch of CTE–Customer Interaction Process |
| Exhibit 1.7 | System–Customer–Social Processes |
| Exhibit 1.8 | Everett Rogers' Characteristics of Innovations that Impact their Adoption |
| Exhibit 2.1 | Adapted Homo Prospectus Model |
| Exhibit 2.2 | Cognitive Appraisal Models |
| Exhibit 2.3 | OCC Model |
| Exhibit 2.4 | Circumplex PANA Model of Emotions |
| Exhibit 2.5 | Emotions Resulting from Value Comparisons |
| Exhibit 2.6 | Belief–Goals–Expectations–Actions Process (Appraisal Not Emotion Process) |
| Exhibit 2.7 | Dynamic LTM |
| Exhibit 2.8 | Imagination, Prospection, Originality, Creativity, and Innovation as Nested Terms |
| Exhibit 2.9 | Normal Reality |
| Exhibit 2.10 | Normal Reality |
| Exhibit 2.11 | Virtual Reality |
| Exhibit 2.12 | Augmented Reality |
| Exhibit 2.13 | Mixed Reality |
| Exhibit 2.14 | Affordance Formation and Appraisal |
| Exhibit 3.1 | Four Elements of Magic |
| Exhibit 3.2 | Schematic Description of Bruno's (1978) Taxonomy |
| Exhibit 3.3 | Schematic Diagram of Sharpe's (1988) Taxonomy |
| Exhibit 3.4 | Schematic Diagram of Lamont and Wiseman's (1999) Taxonomy |
| Exhibit 3.5 | Schematic Diagram of the Physiologically based Taxonomy, Showing Its Highest Levels |
| Exhibit 3.6 | Schematic Diagram of the Attentional Misdirection |
| Exhibit 3.7 | Schematic Diagram of Nonattentional Misdirection |
| Exhibit 3.8 | Schematic Diagram of Memory Misdirection |
| Exhibit 3.9 | Schematic Diagram of Memory Misdirection |
| Exhibit 3.10 | 2018 Best Illusion of the Year Contest First Place Winner Kokichi Sugihara's Entry, “Triply Ambiguous Object” |
| Exhibit 3.11 | Method–Effect Sequences |
| Exhibit 3.12 | Classification of the Effects of Magic based on Nature of Transition and of End State |
| Exhibit 3.13 | Wonder as the End State of the Gap between a Sequence of Effects and Beliefs |
| Exhibit 3.14 | Integrative Model of Magic |
| Exhibit 3.15 | New Magic Design Flow |
| Exhibit 3.16 | Magic Innovation |
| Exhibit 4.1 | Global Size of VR Market |
| Exhibit 4.2 | Interactivity and Immersion along a Dimension from Low to High with Example Technologies |
| Exhibit 4.3 | VR Technology Layers |
| Exhibit 4.4 | Checklist for Identifying Potential VR Applications |
| Exhibit 5.1 | Global AR Market Forecast |
| Exhibit 5.2 | Market Predictions of AR Adoptions NewGenApps/Blog |
| Exhibit 5.3 | Forecast Shipment of Smart AR Glasses |
| Exhibit 5.4 | Morton Heilig's Telesphere Mask, Patented in 1960 |
| Exhibit 5.5 | Coexistence of 2G, 3G, and 4G: 5G to Ramp up Similar to 4G |
| Exhibit 5.6 | An Early Version of Map-based AR |
| Exhibit 5.7 | Example of a Marker on Packaging |
| Exhibit 5.8 | Examples of Markers from Vuforia's VuMark |
| Exhibit 5.9 | Multisensory AR. (a) Pömpeii Multisensory Space with Multitouch Video, Audio, Smell, Wind, and Lights at Helsinki Airport. (b) Vibrotactile Sensation Using a Bracelet |
| Exhibit 5.10 | An Early Version of Markerless or Mobile AR |
| Exhibit 5.11 | Example of Projection-based AR |
| Exhibit 5.12 | Example of Superposition-based AR |
| Exhibit 5.13 | Example of Superposition-based AR in Neurosurgery |
| Exhibit 5.14 | Examples of Holographic Projection |
| Exhibit 5.15 | Process of Augmented Reality in Mobile Application Using Vuforia |
| Exhibit 5.16 | Isolated Level, Social Level, and Live Level Architectures |
| Exhibit 5.17 | Adding a Host |
| Exhibit 5.18 | Fnac in Situ Placement Example |
| Exhibit 5.19 | Ecosystem of Mobile AR Segments |
| Exhibit 5.20 | A Version of the Virtual Recreation of Schipor and Vatavu's (2018, p. 78) Physical Space |
| Exhibit 6.1 | Demonstration of ThirdEye's Mixed Reality Glasses at Verizon's 5G Lab in New York City- First Responder View from Drone |
| Exhibit 6.2 | Demonstration of ThirdEye's Mixed Reality Glasses at Verizon's 5G Lab in New York City- Auto Repair |
| Exhibit 6.3 | High-level Comparison of VR, AR, and MR |
| Exhibit 6.4 | Global Forecast of MR Hardware and Software in Millions of USD |
| Exhibit 6.5 | Example of an Enhanced Environment |
| Exhibit 6.6 | Example of a Blended Environment |
| Exhibit 6.7 | Example of an Immersive Environment App class of TF |
| Exhibit 7.1 | Growth of IoE |
| Exhibit 7.2 | Expected IoT Spending and Applications |
| Exhibit 7.3 | Connected Autos |
| Exhibit 7.4 | IoT Technology Stacks – Microsoft |
| Exhibit 7.5 | Sensors |
| Exhibit 7.6 | Eight Components of IoE Platforms |
| Exhibit 7.7 | Intel IoT Connected Vending Machine |
| Exhibit 7.8 | Market Size by Component |
| Exhibit 7.9 | Cisco’s View of IoE |
| Exhibit 7.10 | IoE Framework |
| Exhibit 7.11 | Possibility → Enablement → Consequence |
| Exhibit 7.12 | Structuration Elements |
| Exhibit 7.13 | Strategies for Applying Structuration Theory |
| Exhibit 8.1 | Needed Infrastructure Technologies |
| Exhibit 8.2 | Global Mobile Traffic (ExaBytes per Month)- Ericsson |
| Exhibit 8.3 | Global Mobile Traffic Data by Region and Device |
| Exhibit 8.4 | Mobile Traffic by Usage Category 2016–2022 |
| Exhibit 8.5 | International Mobile Telecommunications (IMT) in the Future |
| Exhibit 8.6 | 5G on a Card |
| Exhibit 8.7 | First Order Benefits of 5G in Europe |
| Exhibit 8.8 | 5G for Europe: IMT 2020 Technical Feature Goals |
| Exhibit 8.9 | A Roadmap for SOC |
| Exhibit 8.10 | Service-oriented Architecture with Multiple Objects Tracking on a Mobile AR System |
| Exhibit 8.11 | Needs by Industries for mM2M Communications |
| Exhibit 8.12 | Forces on Edge Computing Evolution |
| Exhibit 8.13 | Cloud-Edge-User Connectivity |
| Exhibit 8.14 | Simple Artificial Neural Network |
| Exhibit 1.1 | Virtuality Continuum of Environments |
| Exhibit 1.2 | Devices Placed on Virtuality Spectrum |
| Exhibit 1.3 | Experiences on Virtuality Spectrum |
| Exhibit 1.4 | Sketch of Customer Technology Environment (CTE)–Customer Interaction |
| Exhibit 1.5 | Abstraction of Marketing Management |
| Exhibit 1.6 | Sketch of CTE–Customer Interaction Process |
| Exhibit 1.7 | System–Customer–Social Processes |
| Exhibit 1.8 | Everett Rogers' Characteristics of Innovations that Impact their Adoption |
| Exhibit 2.1 | Adapted Homo Prospectus Model |
| Exhibit 2.2 | Cognitive Appraisal Models |
| Exhibit 2.3 | OCC Model |
| Exhibit 2.4 | Circumplex PANA Model of Emotions |
| Exhibit 2.5 | Emotions Resulting from Value Comparisons |
| Exhibit 2.6 | Belief–Goals–Expectations–Actions Process (Appraisal Not Emotion Process) |
| Exhibit 2.7 | Dynamic LTM |
| Exhibit 2.8 | Imagination, Prospection, Originality, Creativity, and Innovation as Nested Terms |
| Exhibit 2.9 | Normal Reality |
| Exhibit 2.10 | Normal Reality |
| Exhibit 2.11 | Virtual Reality |
| Exhibit 2.12 | Augmented Reality |
| Exhibit 2.13 | Mixed Reality |
| Exhibit 2.14 | Affordance Formation and Appraisal |
| Exhibit 3.1 | Four Elements of Magic |
| Exhibit 3.2 | Schematic Description of Bruno's (1978) Taxonomy |
| Exhibit 3.3 | Schematic Diagram of Sharpe's (1988) Taxonomy |
| Exhibit 3.4 | Schematic Diagram of Lamont and Wiseman's (1999) Taxonomy |
| Exhibit 3.5 | Schematic Diagram of the Physiologically based Taxonomy, Showing Its Highest Levels |
| Exhibit 3.6 | Schematic Diagram of the Attentional Misdirection |
| Exhibit 3.7 | Schematic Diagram of Nonattentional Misdirection |
| Exhibit 3.8 | Schematic Diagram of Memory Misdirection |
| Exhibit 3.9 | Schematic Diagram of Memory Misdirection |
| Exhibit 3.10 | 2018 Best Illusion of the Year Contest First Place Winner Kokichi Sugihara's Entry, “Triply Ambiguous Object” |
| Exhibit 3.11 | Method–Effect Sequences |
| Exhibit 3.12 | Classification of the Effects of Magic based on Nature of Transition and of End State |
| Exhibit 3.13 | Wonder as the End State of the Gap between a Sequence of Effects and Beliefs |
| Exhibit 3.14 | Integrative Model of Magic |
| Exhibit 3.15 | New Magic Design Flow |
| Exhibit 3.16 | Magic Innovation |
| Exhibit 4.1 | Global Size of VR Market |
| Exhibit 4.2 | Interactivity and Immersion along a Dimension from Low to High with Example Technologies |
| Exhibit 4.3 | VR Technology Layers |
| Exhibit 4.4 | Checklist for Identifying Potential VR Applications |
| Exhibit 5.1 | Global AR Market Forecast |
| Exhibit 5.2 | Market Predictions of AR Adoptions NewGenApps/Blog |
| Exhibit 5.3 | Forecast Shipment of Smart AR Glasses |
| Exhibit 5.4 | Morton Heilig's Telesphere Mask, Patented in 1960 |
| Exhibit 5.5 | Coexistence of 2G, 3G, and 4G: 5G to Ramp up Similar to 4G |
| Exhibit 5.6 | An Early Version of Map-based AR |
| Exhibit 5.7 | Example of a Marker on Packaging |
| Exhibit 5.8 | Examples of Markers from Vuforia's VuMark |
| Exhibit 5.9 | Multisensory AR. (a) Pömpeii Multisensory Space with Multitouch Video, Audio, Smell, Wind, and Lights at Helsinki Airport. (b) Vibrotactile Sensation Using a Bracelet |
| Exhibit 5.10 | An Early Version of Markerless or Mobile AR |
| Exhibit 5.11 | Example of Projection-based AR |
| Exhibit 5.12 | Example of Superposition-based AR |
| Exhibit 5.13 | Example of Superposition-based AR in Neurosurgery |
| Exhibit 5.14 | Examples of Holographic Projection |
| Exhibit 5.15 | Process of Augmented Reality in Mobile Application Using Vuforia |
| Exhibit 5.16 | Isolated Level, Social Level, and Live Level Architectures |
| Exhibit 5.17 | Adding a Host |
| Exhibit 5.18 | Fnac in Situ Placement Example |
| Exhibit 5.19 | Ecosystem of Mobile AR Segments |
| Exhibit 5.20 | A Version of the Virtual Recreation of Schipor and Vatavu's (2018, p. 78) Physical Space |
| Exhibit 6.1 | Demonstration of ThirdEye's Mixed Reality Glasses at Verizon's 5G Lab in New York City- First Responder View from Drone |
| Exhibit 6.2 | Demonstration of ThirdEye's Mixed Reality Glasses at Verizon's 5G Lab in New York City- Auto Repair |
| Exhibit 6.3 | High-level Comparison of VR, AR, and MR |
| Exhibit 6.4 | Global Forecast of MR Hardware and Software in Millions of USD |
| Exhibit 6.5 | Example of an Enhanced Environment |
| Exhibit 6.6 | Example of a Blended Environment |
| Exhibit 6.7 | Example of an Immersive Environment App class of TF |
| Exhibit 7.1 | Growth of IoE |
| Exhibit 7.2 | Expected IoT Spending and Applications |
| Exhibit 7.3 | Connected Autos |
| Exhibit 7.4 | IoT Technology Stacks – Microsoft |
| Exhibit 7.5 | Sensors |
| Exhibit 7.6 | Eight Components of IoE Platforms |
| Exhibit 7.7 | Intel IoT Connected Vending Machine |
| Exhibit 7.8 | Market Size by Component |
| Exhibit 7.9 | Cisco’s View of IoE |
| Exhibit 7.10 | IoE Framework |
| Exhibit 7.11 | Possibility → Enablement → Consequence |
| Exhibit 7.12 | Structuration Elements |
| Exhibit 7.13 | Strategies for Applying Structuration Theory |
| Exhibit 8.1 | Needed Infrastructure Technologies |
| Exhibit 8.2 | Global Mobile Traffic (ExaBytes per Month)- Ericsson |
| Exhibit 8.3 | Global Mobile Traffic Data by Region and Device |
| Exhibit 8.4 | Mobile Traffic by Usage Category 2016–2022 |
| Exhibit 8.5 | International Mobile Telecommunications (IMT) in the Future |
| Exhibit 8.6 | 5G on a Card |
| Exhibit 8.7 | First Order Benefits of 5G in Europe |
| Exhibit 8.8 | 5G for Europe: IMT 2020 Technical Feature Goals |
| Exhibit 8.9 | A Roadmap for SOC |
| Exhibit 8.10 | Service-oriented Architecture with Multiple Objects Tracking on a Mobile AR System |
| Exhibit 8.11 | Needs by Industries for mM2M Communications |
| Exhibit 8.12 | Forces on Edge Computing Evolution |
| Exhibit 8.13 | Cloud-Edge-User Connectivity |
| Exhibit 8.14 | Simple Artificial Neural Network |
Sharing content requires targeting cookies to be enabled. Please update your cookie preferences to use this feature.