Contributor Biographiesvii
Foreword
Ruth Penfold-Mounce
ix
Acknowledgmentsxi
Introduction: Death ≠ Failure
Matt Coward-Gibbs
1
Part 1: Playing with Understandings
Chapter 1 Nonhuman Games: Playing in the Post-Anthropocene
Paolo Ruffino
11
Chapter 2 Peaceful in Death: Encountering Death in the Pokémon Universe
Ashley Darrow
27
Chapter 3 Staying Dead: The Corpse, Burial and Exhumation in Three Contemporary British History Plays
Benjamin Poore
41
Chapter 4 Death, Playfulness and Picture Books
Maggie Jackson
55
Part 2: Gaming Encounters in Gothic Environments
Chapter 5 Living and Dying in the City of the Damned: A Close Reading of Mordheim’s Gothic Post-Apocalypse
Jonathan D. Stubbs
69
Chapter 6 Prepare to Die: Reconceptualising Death, and the Role of Narrative Engagement in the Dark Souls Series (2011–2018)
Andreas Theodorou
83
Chapter 7 ‘He Died a Lot’: Gothic Gameplay in What Remains of Edith Finch
Ewan Kirkland
95
Part 3: Frolics with Monsters
Chapter 8 Dead Chatty: The Rise of the Articulate Undead in Popular Culture
Bethan Michael-Fox
111
Chapter 9 The Slender Man: The Internet’s Playful Creation of a Monster
Vivian Asimos
125
Chapter 10 Gameful Interactions: The ‘Ludification’ of Zombie Fiction
Chloé Germaine Buckley
139
Part 4: Performing Playful Realities
Chapter 11 The Jovial Aesthetics of the Death-Positivity Movement: Notes on the Appeal of Playfulness in Activism
Solveiga Zibaite
157
Chapter 12 Some Games You Just Can’t Win: Crowdfunded Memorialisation, Grief and That Dragon, Cancer
Matt Coward-Gibbs
173
Chapter 13 Suicide, Angst, and Popular Music
Christopher Partridge
189
Index209

or Create an Account

Close Modal
Close Modal