| Contributor Biographies | vii |
| Foreword Ruth Penfold-Mounce | ix |
| Acknowledgments | xi |
| Introduction: Death ≠ Failure Matt Coward-Gibbs | 1 |
| Part 1: Playing with Understandings | |
| Chapter 1 Nonhuman Games: Playing in the Post-Anthropocene Paolo Ruffino | 11 |
| Chapter 2 Peaceful in Death: Encountering Death in the Pokémon Universe Ashley Darrow | 27 |
| Chapter 3 Staying Dead: The Corpse, Burial and Exhumation in Three Contemporary British History Plays Benjamin Poore | 41 |
| Chapter 4 Death, Playfulness and Picture Books Maggie Jackson | 55 |
| Part 2: Gaming Encounters in Gothic Environments | |
| Chapter 5 Living and Dying in the City of the Damned: A Close Reading of Mordheim’s Gothic Post-Apocalypse Jonathan D. Stubbs | 69 |
| Chapter 6 Prepare to Die: Reconceptualising Death, and the Role of Narrative Engagement in the Dark Souls Series (2011–2018) Andreas Theodorou | 83 |
| Chapter 7 ‘He Died a Lot’: Gothic Gameplay in What Remains of Edith Finch Ewan Kirkland | 95 |
| Part 3: Frolics with Monsters | |
| Chapter 8 Dead Chatty: The Rise of the Articulate Undead in Popular Culture Bethan Michael-Fox | 111 |
| Chapter 9 The Slender Man: The Internet’s Playful Creation of a Monster Vivian Asimos | 125 |
| Chapter 10 Gameful Interactions: The ‘Ludification’ of Zombie Fiction Chloé Germaine Buckley | 139 |
| Part 4: Performing Playful Realities | |
| Chapter 11 The Jovial Aesthetics of the Death-Positivity Movement: Notes on the Appeal of Playfulness in Activism Solveiga Zibaite | 157 |
| Chapter 12 Some Games You Just Can’t Win: Crowdfunded Memorialisation, Grief and That Dragon, Cancer Matt Coward-Gibbs | 173 |
| Chapter 13 Suicide, Angst, and Popular Music Christopher Partridge | 189 |
| Index | 209 |
| Contributor Biographies | |
| Foreword | |
| Acknowledgments | |
Sharing content requires targeting cookies to be enabled. Please update your cookie preferences to use this feature.