| Fig. 1. | From Reality and Terminals to Environments of Ubiquitous Virtuality. | 84 |
| Fig. 2. | The Five Distinguishing Design-level Affordances of XR. | 85 |
| Fig. 3. | The XR Immersion Design Knowledge System. | 120 |
| Fig. 4. | Perspective Taking. | 128 |
| Fig. 5. | The H+C Immersion Design Logic Model. | 148 |
| Fig. 6. | The Seven Dimensions of H+C Immersion Design. | 161 |
| Fig. 7. | Mapping the Actantial Interaction Touchpoints (Digital Objects) in XR Systems. | 165 |
| Fig. 8. | The Layered H+C Immersive System Design Model. | 180 |
| Fig. 9. | The Five Rhetorical Lenses of XRX Design. | 204 |
| Fig. 1. | From Reality and Terminals to Environments of Ubiquitous Virtuality. | 84 |
| Fig. 2. | The Five Distinguishing Design-level Affordances of XR. | 85 |
| Fig. 3. | The XR Immersion Design Knowledge System. | 120 |
| Fig. 4. | Perspective Taking. | 128 |
| Fig. 5. | The H+C Immersion Design Logic Model. | 148 |
| Fig. 6. | The Seven Dimensions of H+C Immersion Design. | 161 |
| Fig. 7. | Mapping the Actantial Interaction Touchpoints (Digital Objects) in XR Systems. | 165 |
| Fig. 8. | The Layered H+C Immersive System Design Model. | 180 |
| Fig. 9. | The Five Rhetorical Lenses of XRX Design. | 204 |
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