Fig. 1.From Reality and Terminals to Environments of Ubiquitous Virtuality.84
Fig. 2.The Five Distinguishing Design-level Affordances of XR.85
Fig. 3.The XR Immersion Design Knowledge System.120
Fig. 4.Perspective Taking.128
Fig. 5.The H+C Immersion Design Logic Model.148
Fig. 6.The Seven Dimensions of H+C Immersion Design.161
Fig. 7.Mapping the Actantial Interaction Touchpoints (Digital Objects) in XR Systems.165
Fig. 8.The Layered H+C Immersive System Design Model.180
Fig. 9.The Five Rhetorical Lenses of XRX Design.204

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