Table 4

Papers in the “promote learning” category

AuthorYearResearch designEmpirical context in paperProject management aspectGamification elements
Baird and Flavell1981SimulationStudents in PM educationRules, roles, flow, challengesdecision-making
Martin2000design and use of simulation gameUniversity and electricity-generating plantSimulation, points, leaderboard, measuring improvementDigital game to practice managing projects
Johansson et al2002Collaborative/participative design (of workplaces)IT professionals, furniture designers, facility managers and telecommunication developers engaged in several workshops across four months with the aim of designing the future officerole-playParticipation
Perng et al2006Design and development of bidding game24 participants from construction industry played the game in groupsscores, simulation, rounds, rules, “fortune cards”learning about (project) bidding
Goulding et al2007Survey + action researchSchool childrenRole-playuser involvement
Hastak et al2007Survey + designConceptualrules, flown/a
Sacks et al2007Live game followed by computer simulationProject nanagers, construction engineers, site supervisors, graduate construction management students, undergraduate civil engineering studentsrole-play and simulationplanning
El-Tayeh et al2008Design and testing of game prototypeStudents in computer labSocial interactionsocialization as means for individual satisfaction, team efficiency and team effectiveness
Broberg2010Experimentgame tested in three cases, one test described in papergame board with layout 
Isaacs et al2011Design and testing of virtual reality (VR) prototypePilot testing of prototypesimulation; visualization3D to enhance dialogue/communication between stakeholders
Goulding et al2012Design and testing of VR prototypeOff-site-production development peoplesimulationlearning decision-making and planning
Guo et al2012Simulation and comparative studyStudentsCompetition (for pet ownership through feeding pets)sharing (crowdsourcing)
Li et al2012Design of (4D) safety assessment methodConstruction workers, engineers, safety officers and construction managers tested and assessed the systemsimulation, visualizationtraining
Li et al2015Design and testing of (4D) resource planning toolDesign based on real construction project, the project team used the tool and gave feedback on itsimulation, visualizationoptimization of project planning
Hannula and Irrmann2016ExperimentStudents and industry peoplerules, flow, role-playgame structures dialogue between stakeholders in project planning and execution; enhance collaboration
Merschbrock et al2016Design and testing of building information model (BIM)/gaming system for healthcare (e.g. hospital) designDesign based on real construction project; researchers conducted focus groups and interviews with practitioners who had tested the systemVisualization, role-play, scenarioslearning spatial layout
Van Den Berg et al2017Construction managers played a board game and reflected64 construction managersstory, rules, rolescoordinating supply-chain activities
Rumeser and Emsley2019Design and testing of two project management decision games285 students in a project management course for PM professionals (varying years of experience) played the gamessimulation, role-playlearning decision-making
Rumeser and Emsley2018Testing if games or simulation is best to learn project management decision-makingStudents in a project management course for PM professionals (varying years of experience) played the games and did simulationsimulation vs. role-playlearning decision-making
Solan and Shtub2021Experiment with simulation for hypothesis testing(mainly graduate) students in different PM coursessimulation, goal setting, rules, time pressure, competitionplanning

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