Papers in the “promote learning” category
| Author | Year | Research design | Empirical context in paper | Project management aspect | Gamification elements |
|---|---|---|---|---|---|
| Baird and Flavell | 1981 | Simulation | Students in PM education | Rules, roles, flow, challenges | decision-making |
| Martin | 2000 | design and use of simulation game | University and electricity-generating plant | Simulation, points, leaderboard, measuring improvement | Digital game to practice managing projects |
| Johansson et al | 2002 | Collaborative/participative design (of workplaces) | IT professionals, furniture designers, facility managers and telecommunication developers engaged in several workshops across four months with the aim of designing the future office | role-play | Participation |
| Perng et al | 2006 | Design and development of bidding game | 24 participants from construction industry played the game in groups | scores, simulation, rounds, rules, “fortune cards” | learning about (project) bidding |
| Goulding et al | 2007 | Survey + action research | School children | Role-play | user involvement |
| Hastak et al | 2007 | Survey + design | Conceptual | rules, flow | n/a |
| Sacks et al | 2007 | Live game followed by computer simulation | Project nanagers, construction engineers, site supervisors, graduate construction management students, undergraduate civil engineering students | role-play and simulation | planning |
| El-Tayeh et al | 2008 | Design and testing of game prototype | Students in computer lab | Social interaction | socialization as means for individual satisfaction, team efficiency and team effectiveness |
| Broberg | 2010 | Experiment | game tested in three cases, one test described in paper | game board with layout | |
| Isaacs et al | 2011 | Design and testing of virtual reality (VR) prototype | Pilot testing of prototype | simulation; visualization | 3D to enhance dialogue/communication between stakeholders |
| Goulding et al | 2012 | Design and testing of VR prototype | Off-site-production development people | simulation | learning decision-making and planning |
| Guo et al | 2012 | Simulation and comparative study | Students | Competition (for pet ownership through feeding pets) | sharing (crowdsourcing) |
| Li et al | 2012 | Design of (4D) safety assessment method | Construction workers, engineers, safety officers and construction managers tested and assessed the system | simulation, visualization | training |
| Li et al | 2015 | Design and testing of (4D) resource planning tool | Design based on real construction project, the project team used the tool and gave feedback on it | simulation, visualization | optimization of project planning |
| Hannula and Irrmann | 2016 | Experiment | Students and industry people | rules, flow, role-play | game structures dialogue between stakeholders in project planning and execution; enhance collaboration |
| Merschbrock et al | 2016 | Design and testing of building information model (BIM)/gaming system for healthcare (e.g. hospital) design | Design based on real construction project; researchers conducted focus groups and interviews with practitioners who had tested the system | Visualization, role-play, scenarios | learning spatial layout |
| Van Den Berg et al | 2017 | Construction managers played a board game and reflected | 64 construction managers | story, rules, roles | coordinating supply-chain activities |
| Rumeser and Emsley | 2019 | Design and testing of two project management decision games | 285 students in a project management course for PM professionals (varying years of experience) played the games | simulation, role-play | learning decision-making |
| Rumeser and Emsley | 2018 | Testing if games or simulation is best to learn project management decision-making | Students in a project management course for PM professionals (varying years of experience) played the games and did simulation | simulation vs. role-play | learning decision-making |
| Solan and Shtub | 2021 | Experiment with simulation for hypothesis testing | (mainly graduate) students in different PM courses | simulation, goal setting, rules, time pressure, competition | planning |
| Author | Year | Research design | Empirical context in paper | Project management aspect | Gamification elements |
|---|---|---|---|---|---|
| Baird and Flavell | 1981 | Simulation | Students in PM education | Rules, roles, flow, challenges | decision-making |
| Martin | 2000 | design and use of simulation game | University and electricity-generating plant | Simulation, points, leaderboard, measuring improvement | Digital game to practice managing projects |
| Johansson | 2002 | Collaborative/participative design (of workplaces) | IT professionals, furniture designers, facility managers and telecommunication developers engaged in several workshops across four months with the aim of designing the future office | role-play | Participation |
| Perng | 2006 | Design and development of bidding game | 24 participants from construction industry played the game in groups | scores, simulation, rounds, rules, “fortune cards” | learning about (project) bidding |
| Goulding | 2007 | Survey + action research | School children | Role-play | user involvement |
| Hastak | 2007 | Survey + design | Conceptual | rules, flow | n/a |
| Sacks | 2007 | Live game followed by computer simulation | Project nanagers, construction engineers, site supervisors, graduate construction management students, undergraduate civil engineering students | role-play and simulation | planning |
| El-Tayeh | 2008 | Design and testing of game prototype | Students in computer lab | Social interaction | socialization as means for individual satisfaction, team efficiency and team effectiveness |
| Broberg | 2010 | Experiment | game tested in three cases, one test described in paper | game board with layout | |
| Isaacs | 2011 | Design and testing of virtual reality (VR) prototype | Pilot testing of prototype | simulation; visualization | 3D to enhance dialogue/communication between stakeholders |
| Goulding | 2012 | Design and testing of VR prototype | Off-site-production development people | simulation | learning decision-making and planning |
| Guo | 2012 | Simulation and comparative study | Students | Competition (for pet ownership through feeding pets) | sharing (crowdsourcing) |
| Li | 2012 | Design of (4D) safety assessment method | Construction workers, engineers, safety officers and construction managers tested and assessed the system | simulation, visualization | training |
| Li | 2015 | Design and testing of (4D) resource planning tool | Design based on real construction project, the project team used the tool and gave feedback on it | simulation, visualization | optimization of project planning |
| Hannula and Irrmann | 2016 | Experiment | Students and industry people | rules, flow, role-play | game structures dialogue between stakeholders in project planning and execution; enhance collaboration |
| Merschbrock | 2016 | Design and testing of building information model (BIM)/gaming system for healthcare (e.g. hospital) design | Design based on real construction project; researchers conducted focus groups and interviews with practitioners who had tested the system | Visualization, role-play, scenarios | learning spatial layout |
| Van Den Berg | 2017 | Construction managers played a board game and reflected | 64 construction managers | story, rules, roles | coordinating supply-chain activities |
| Rumeser and Emsley | 2019 | Design and testing of two project management decision games | 285 students in a project management course for PM professionals (varying years of experience) played the games | simulation, role-play | learning decision-making |
| Rumeser and Emsley | 2018 | Testing if games or simulation is best to learn project management decision-making | Students in a project management course for PM professionals (varying years of experience) played the games and did simulation | simulation vs. role-play | learning decision-making |
| Solan and Shtub | 2021 | Experiment with simulation for hypothesis testing | (mainly graduate) students in different PM courses | simulation, goal setting, rules, time pressure, competition | planning |
Source(s): Created by author