Table 5

Papers in the “solving problems” category

AuthorYearResearch designEmpirical context in paperProject management aspectGamification elements
Perng et al2006design and development of a bidding game24 participants from construction industry played the game in groupsscores, simulation, rounds, rules, “fortune cards”learning about (project) bidding
Chavada et al2012DesignN/Avisualizationdecision-making, planning
Goulding et al2014survey + action researchschool childrenrole-playUser involvement
Li et al2015design and testing of (4D) resource planning tooldesign based on real construction project; the project team used the toolsimulation, visualizationoptimization of project planning
Hajifathalian et al2016Design and testing of a planning gameTested on students and project managers in constructionPlanning, focus on scheduling and suppliersPoints, playing game
Lin et al2018design and testing of BIM/VR system for healthcare (e.g. hospital) designdesign based on real construction project; the design team and the medical staff used the toolvisualization, game padscommunication when designing healthcare facilities
Janssen et al2020development and testreports of a computer game. Researchers developed a game in which you need to stay alive on Mars. In the paper the game tested and reported ongame tested on 19 groups of 5 undergraduates each, took part in social science research gameteam development gametraining at working as a team

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