Papers in the “solving problems” category
| Author | Year | Research design | Empirical context in paper | Project management aspect | Gamification elements |
|---|---|---|---|---|---|
| Perng et al | 2006 | design and development of a bidding game | 24 participants from construction industry played the game in groups | scores, simulation, rounds, rules, “fortune cards” | learning about (project) bidding |
| Chavada et al | 2012 | Design | N/A | visualization | decision-making, planning |
| Goulding et al | 2014 | survey + action research | school children | role-play | User involvement |
| Li et al | 2015 | design and testing of (4D) resource planning tool | design based on real construction project; the project team used the tool | simulation, visualization | optimization of project planning |
| Hajifathalian et al | 2016 | Design and testing of a planning game | Tested on students and project managers in construction | Planning, focus on scheduling and suppliers | Points, playing game |
| Lin et al | 2018 | design and testing of BIM/VR system for healthcare (e.g. hospital) design | design based on real construction project; the design team and the medical staff used the tool | visualization, game pads | communication when designing healthcare facilities |
| Janssen et al | 2020 | development and testreports of a computer game. Researchers developed a game in which you need to stay alive on Mars. In the paper the game tested and reported on | game tested on 19 groups of 5 undergraduates each, took part in social science research game | team development game | training at working as a team |
| Author | Year | Research design | Empirical context in paper | Project management aspect | Gamification elements |
|---|---|---|---|---|---|
| Perng | 2006 | design and development of a bidding game | 24 participants from construction industry played the game in groups | scores, simulation, rounds, rules, “fortune cards” | learning about (project) bidding |
| Chavada | 2012 | Design | N/A | visualization | decision-making, planning |
| Goulding | 2014 | survey + action research | school children | role-play | User involvement |
| Li | 2015 | design and testing of (4D) resource planning tool | design based on real construction project; the project team used the tool | simulation, visualization | optimization of project planning |
| Hajifathalian | 2016 | Design and testing of a planning game | Tested on students and project managers in construction | Planning, focus on scheduling and suppliers | Points, playing game |
| Lin | 2018 | design and testing of BIM/VR system for healthcare (e.g. hospital) design | design based on real construction project; the design team and the medical staff used the tool | visualization, game pads | communication when designing healthcare facilities |
| Janssen | 2020 | development and testreports of a computer game. Researchers developed a game in which you need to stay alive on Mars. In the paper the game tested and reported on | game tested on 19 groups of 5 undergraduates each, took part in social science research game | team development game | training at working as a team |
Source(s): Created by author