Table A1

All papers included in review with their publication year, title and journal they were published in

NoAuthoryearTitleJournal
1Baird, A. N.; Flavell, R.1981 A project management gameComputers and Education
2Martin, A.2000 A simulation engine for custom project management educationInternational Journal of Project Management
3Johansson, M., Fröst, P., Brandt, E., Binder, T., & Messeter, J.2002 Partner engaged design: New challenges for workplace designProceedings of the participatory design conference
4Cockburn, A.2004 The end of software engineering and the start of economic- cooperative gamingComputer Science and Information Systems
5Perng, Y.-H.; Juan, Y.-K.; Chien, S.-F.2006 Exploring the bidding situation for economically most advantageous tender projects using a bidding gameJournal of Construction Engineering and Management
6Simon, L.2006 Managing creative projectsInternational Journal of Project Management
7Goulding, J.; Aouad, G.; Nadim2007 The nD-based computer gameArchitectural Engineering and Design Management
8Hastak, M.; Gokhale, S.; Goyani, K.; Hong, T.; Safi, B.2007 Project manager's decision aid for a radical project cycle reductionJournal of Construction Engineering and Management
9Sacks, R.; Esquenazi, A.; Goldin, M.2007 LEAPCONJournal of Construction Engineering and Management
10El-Tayeh, A.; Gil, N.; Freeman, J.2008 A methodology to evaluate the usability of digital socialization in ''virtual'' engineering designResearch in Engineering Design
11Broberg, O.2010 Workspace designInternational Journal of Technology Management
12Isaacs, J. P.; Gilmour, D. J.; Blackwood, D. J.; Falconer, R. E.2011 Immersive and non immersive 3D virtual cityJournal of Information Technology in Construction
13Kautz, K.2011 Investigating the design processInformation Technology and People
14Chavada, R.D., Kassem, M., Dawood, N.N. and Naji, K.K.2012 A framework for construction workspace management: a serious game engine approachInternational Conference on Computing in Civil Engineering
15Goulding, J., Nadim, W., Petridis, P. and Alshawi, M.2012 Construction industry offsite production: a virtual reality interactive training environment prototypeAdvanced Engineering Informatics
16Guo, H.L., Li, H., Chan, G. and Skitmore, M.2012 Using game technologies to improve the safety of construction plant operationsAccident analysis and Prevention
17Li, H., Chan, G. and Skitmore, M.2012a Multiuser virtual safety training system for tower crane dismantlementJournal of Computing in Civil Engineering
18Li, H., Chan, G. and Skitmore, M.2012b Visualizing safety assessment by integrating the use of game technologyAutomation in Construction
19Goulding, J. S.; Rahimian, F. P.; Wang, X.2014 Virtual reality-based cloud BIM platform for integrated AEC projectsJournal of Information Technology in Construction
20Ghanbari, H.; Similä, J.; Markkula, J.2015 Utilizing online serious games to facilitate distributed requirements elicitationJournal of Systems and Software
21Li, H.; Chan, G.; Skitmore, M.; Huang, T.2015 A 4D automatic simulation tool for construction resource planningEngineering, Construction and Architectural Management
22Hannula, O.; Irrmann, O.2016 Played Into CollaboratingSimulation and Gaming
23Leite, R.M.C.; Costa, D. B.; Neto, H.M.M.; Durão, F. A.2016 Gamification technique for supporting transparency on construction sitesEngineering, Construction and Architectural Management
24Merschbrock, C.; Lassen, A. K.; Tollnes, T.; Munkvold, B. E.2016 Serious games as a virtual training ground for relocation to a new healthcare facilityFacilities
25Yilmaz, M.; O'Connor, R. V.2016 A scrumban integrated gamification approach to guide software process improvementTehnicki Vjesnik
26van Amstel, F.M.C.; Garde, J. A.2016 The Transformative Potential of Game Spatiality in Service DesignSimulation and Gaming
27García, F.; Pedreira, O.; Piattini, M.; Cerdeira-Pena, A.; Penabad, M.2017 A framework for gamification in software engineeringJournal of Systems and Software
28van den Berg, M.; Voordijk, H.; Adriaanse, A.; Hartmann, T.2017 Experiencing Supply Chain OptimizationsJournal of Construction Engineering and Management
29Gupta, P.; Woolley, A. W.2018 Productivity in an era of multi-teamingProceedings of the ACM on Human-Computer Interaction
30Lin, Y.-C.; Chen, Y.-P.; Yien, H.-W.; Huang, C.-Y.; Su, Y.-C.2018 Integrated BIM, game engine and VR technologies for healthcare designAdvanced Engineering Informatics
31Rumeser, D.; Emsley, M.2018 Project management serious games and simulationJournal of Modern Project Management
32Alexandrova, A.; Rapanotti, L.2020 Requirements analysis gamification in legacy system replacement projectsRequirements Engineering
33Rumeser, D.; Emsley, M.2019 Can Serious Games Improve Project Management Decision Making Under Complexity?Project Management Journal
34Solan, D.; Shtub, A.2021 The Influence of Competition on New Product Development Project Planning DecisionsIEEE Transactions on Engineering Management
35Tang, J.; Prestopnik, N. R.2019 Exploring the impact of game framing and task framing on user participation in citizen science projectsAslib Journal of Information Management)
36Afshar Jalili, Y.2019I rather share my knowledgeVINE Journal of Information and Knowledge Management Systems
37Janssen M.A., Gharavi L., Yichao M.2020 Keeping up shared infrastructure on a port of Mars: An experimental studyEntertainment Computing
38Shreeve B., Hallett J., Edwards M., Ramokapane K.M., Atkins R., Rashid A.2020 The best laid plans or lack thereof: Security decision-making of different stakeholder groupsIEEE Transactions on Software Engineering
39Jun F., Jiao J., Lin P.2020 Influence of virtual CSR gamification design elements on customers' continuance intention of participating in social value co-creation: The mediation effect of psychological benefitAsia Pacific Journal of Marketing and Logistics
40Patricio R., Moreira A., Zurlo F., Melazzini M.2020 Co-creation of new solutions through gamification: A collaborative innovation practiceCreativity and Innovation Management
41Golrang H., Safari E.2021 Applying gamification design to a donation-based crowdfunding platform for improving user engagementInternational Journal of the Commons

Source(s): Authors’ own work

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