All papers included in review with their publication year, title and journal they were published in
| No | Author | year | Title | Journal |
|---|---|---|---|---|
| 1 | Baird, A. N.; Flavell, R. | 1981 | A project management game | Computers and Education |
| 2 | Martin, A. | 2000 | A simulation engine for custom project management education | International Journal of Project Management |
| 3 | Johansson, M., Fröst, P., Brandt, E., Binder, T., & Messeter, J. | 2002 | Partner engaged design: New challenges for workplace design | Proceedings of the participatory design conference |
| 4 | Cockburn, A. | 2004 | The end of software engineering and the start of economic- cooperative gaming | Computer Science and Information Systems |
| 5 | Perng, Y.-H.; Juan, Y.-K.; Chien, S.-F. | 2006 | Exploring the bidding situation for economically most advantageous tender projects using a bidding game | Journal of Construction Engineering and Management |
| 6 | Simon, L. | 2006 | Managing creative projects | International Journal of Project Management |
| 7 | Goulding, J.; Aouad, G.; Nadim | 2007 | The nD-based computer game | Architectural Engineering and Design Management |
| 8 | Hastak, M.; Gokhale, S.; Goyani, K.; Hong, T.; Safi, B. | 2007 | Project manager's decision aid for a radical project cycle reduction | Journal of Construction Engineering and Management |
| 9 | Sacks, R.; Esquenazi, A.; Goldin, M. | 2007 | LEAPCON | Journal of Construction Engineering and Management |
| 10 | El-Tayeh, A.; Gil, N.; Freeman, J. | 2008 | A methodology to evaluate the usability of digital socialization in ''virtual'' engineering design | Research in Engineering Design |
| 11 | Broberg, O. | 2010 | Workspace design | International Journal of Technology Management |
| 12 | Isaacs, J. P.; Gilmour, D. J.; Blackwood, D. J.; Falconer, R. E. | 2011 | Immersive and non immersive 3D virtual city | Journal of Information Technology in Construction |
| 13 | Kautz, K. | 2011 | Investigating the design process | Information Technology and People |
| 14 | Chavada, R.D., Kassem, M., Dawood, N.N. and Naji, K.K. | 2012 | A framework for construction workspace management: a serious game engine approach | International Conference on Computing in Civil Engineering |
| 15 | Goulding, J., Nadim, W., Petridis, P. and Alshawi, M. | 2012 | Construction industry offsite production: a virtual reality interactive training environment prototype | Advanced Engineering Informatics |
| 16 | Guo, H.L., Li, H., Chan, G. and Skitmore, M. | 2012 | Using game technologies to improve the safety of construction plant operations | Accident analysis and Prevention |
| 17 | Li, H., Chan, G. and Skitmore, M. | 2012a | Multiuser virtual safety training system for tower crane dismantlement | Journal of Computing in Civil Engineering |
| 18 | Li, H., Chan, G. and Skitmore, M. | 2012b | Visualizing safety assessment by integrating the use of game technology | Automation in Construction |
| 19 | Goulding, J. S.; Rahimian, F. P.; Wang, X. | 2014 | Virtual reality-based cloud BIM platform for integrated AEC projects | Journal of Information Technology in Construction |
| 20 | Ghanbari, H.; Similä, J.; Markkula, J. | 2015 | Utilizing online serious games to facilitate distributed requirements elicitation | Journal of Systems and Software |
| 21 | Li, H.; Chan, G.; Skitmore, M.; Huang, T. | 2015 | A 4D automatic simulation tool for construction resource planning | Engineering, Construction and Architectural Management |
| 22 | Hannula, O.; Irrmann, O. | 2016 | Played Into Collaborating | Simulation and Gaming |
| 23 | Leite, R.M.C.; Costa, D. B.; Neto, H.M.M.; Durão, F. A. | 2016 | Gamification technique for supporting transparency on construction sites | Engineering, Construction and Architectural Management |
| 24 | Merschbrock, C.; Lassen, A. K.; Tollnes, T.; Munkvold, B. E. | 2016 | Serious games as a virtual training ground for relocation to a new healthcare facility | Facilities |
| 25 | Yilmaz, M.; O'Connor, R. V. | 2016 | A scrumban integrated gamification approach to guide software process improvement | Tehnicki Vjesnik |
| 26 | van Amstel, F.M.C.; Garde, J. A. | 2016 | The Transformative Potential of Game Spatiality in Service Design | Simulation and Gaming |
| 27 | García, F.; Pedreira, O.; Piattini, M.; Cerdeira-Pena, A.; Penabad, M. | 2017 | A framework for gamification in software engineering | Journal of Systems and Software |
| 28 | van den Berg, M.; Voordijk, H.; Adriaanse, A.; Hartmann, T. | 2017 | Experiencing Supply Chain Optimizations | Journal of Construction Engineering and Management |
| 29 | Gupta, P.; Woolley, A. W. | 2018 | Productivity in an era of multi-teaming | Proceedings of the ACM on Human-Computer Interaction |
| 30 | Lin, Y.-C.; Chen, Y.-P.; Yien, H.-W.; Huang, C.-Y.; Su, Y.-C. | 2018 | Integrated BIM, game engine and VR technologies for healthcare design | Advanced Engineering Informatics |
| 31 | Rumeser, D.; Emsley, M. | 2018 | Project management serious games and simulation | Journal of Modern Project Management |
| 32 | Alexandrova, A.; Rapanotti, L. | 2020 | Requirements analysis gamification in legacy system replacement projects | Requirements Engineering |
| 33 | Rumeser, D.; Emsley, M. | 2019 | Can Serious Games Improve Project Management Decision Making Under Complexity? | Project Management Journal |
| 34 | Solan, D.; Shtub, A. | 2021 | The Influence of Competition on New Product Development Project Planning Decisions | IEEE Transactions on Engineering Management |
| 35 | Tang, J.; Prestopnik, N. R. | 2019 | Exploring the impact of game framing and task framing on user participation in citizen science projects | Aslib Journal of Information Management) |
| 36 | Afshar Jalili, Y. | 2019 | I rather share my knowledge | VINE Journal of Information and Knowledge Management Systems |
| 37 | Janssen M.A., Gharavi L., Yichao M. | 2020 | Keeping up shared infrastructure on a port of Mars: An experimental study | Entertainment Computing |
| 38 | Shreeve B., Hallett J., Edwards M., Ramokapane K.M., Atkins R., Rashid A. | 2020 | The best laid plans or lack thereof: Security decision-making of different stakeholder groups | IEEE Transactions on Software Engineering |
| 39 | Jun F., Jiao J., Lin P. | 2020 | Influence of virtual CSR gamification design elements on customers' continuance intention of participating in social value co-creation: The mediation effect of psychological benefit | Asia Pacific Journal of Marketing and Logistics |
| 40 | Patricio R., Moreira A., Zurlo F., Melazzini M. | 2020 | Co-creation of new solutions through gamification: A collaborative innovation practice | Creativity and Innovation Management |
| 41 | Golrang H., Safari E. | 2021 | Applying gamification design to a donation-based crowdfunding platform for improving user engagement | International Journal of the Commons |
| No | Author | year | Title | Journal |
|---|---|---|---|---|
| 1 | Baird, A. N.; Flavell, R. | A project management game | Computers and Education | |
| 2 | Martin, A. | A simulation engine for custom project management education | International Journal of Project Management | |
| 3 | Johansson, M., Fröst, P., Brandt, E., Binder, T., & Messeter, J. | Partner engaged design: New challenges for workplace design | Proceedings of the participatory design conference | |
| 4 | Cockburn, A. | The end of software engineering and the start of economic- cooperative gaming | Computer Science and Information Systems | |
| 5 | Perng, Y.-H.; Juan, Y.-K.; Chien, S.-F. | Exploring the bidding situation for economically most advantageous tender projects using a bidding game | Journal of Construction Engineering and Management | |
| 6 | Simon, L. | Managing creative projects | International Journal of Project Management | |
| 7 | Goulding, J.; Aouad, G.; Nadim | The nD-based computer game | Architectural Engineering and Design Management | |
| 8 | Hastak, M.; Gokhale, S.; Goyani, K.; Hong, T.; Safi, B. | Project manager's decision aid for a radical project cycle reduction | Journal of Construction Engineering and Management | |
| 9 | Sacks, R.; Esquenazi, A.; Goldin, M. | LEAPCON | Journal of Construction Engineering and Management | |
| 10 | El-Tayeh, A.; Gil, N.; Freeman, J. | A methodology to evaluate the usability of digital socialization in ''virtual'' engineering design | Research in Engineering Design | |
| 11 | Broberg, O. | Workspace design | International Journal of Technology Management | |
| 12 | Isaacs, J. P.; Gilmour, D. J.; Blackwood, D. J.; Falconer, R. E. | Immersive and non immersive 3D virtual city | Journal of Information Technology in Construction | |
| 13 | Kautz, K. | Investigating the design process | Information Technology and People | |
| 14 | Chavada, R.D., Kassem, M., Dawood, N.N. and Naji, K.K. | A framework for construction workspace management: a serious game engine approach | International Conference on Computing in Civil Engineering | |
| 15 | Goulding, J., Nadim, W., Petridis, P. and Alshawi, M. | Construction industry offsite production: a virtual reality interactive training environment prototype | Advanced Engineering Informatics | |
| 16 | Guo, H.L., Li, H., Chan, G. and Skitmore, M. | Using game technologies to improve the safety of construction plant operations | Accident analysis and Prevention | |
| 17 | Li, H., Chan, G. and Skitmore, M. | Multiuser virtual safety training system for tower crane dismantlement | Journal of Computing in Civil Engineering | |
| 18 | Li, H., Chan, G. and Skitmore, M. | Visualizing safety assessment by integrating the use of game technology | Automation in Construction | |
| 19 | Goulding, J. S.; Rahimian, F. P.; Wang, X. | Virtual reality-based cloud BIM platform for integrated AEC projects | Journal of Information Technology in Construction | |
| 20 | Ghanbari, H.; Similä, J.; Markkula, J. | Utilizing online serious games to facilitate distributed requirements elicitation | Journal of Systems and Software | |
| 21 | Li, H.; Chan, G.; Skitmore, M.; Huang, T. | A 4D automatic simulation tool for construction resource planning | Engineering, Construction and Architectural Management | |
| 22 | Hannula, O.; Irrmann, O. | Played Into Collaborating | Simulation and Gaming | |
| 23 | Leite, R.M.C.; Costa, D. B.; Neto, H.M.M.; Durão, F. A. | Gamification technique for supporting transparency on construction sites | Engineering, Construction and Architectural Management | |
| 24 | Merschbrock, C.; Lassen, A. K.; Tollnes, T.; Munkvold, B. E. | Serious games as a virtual training ground for relocation to a new healthcare facility | Facilities | |
| 25 | Yilmaz, M.; O'Connor, R. V. | A scrumban integrated gamification approach to guide software process improvement | Tehnicki Vjesnik | |
| 26 | van Amstel, F.M.C.; Garde, J. A. | The Transformative Potential of Game Spatiality in Service Design | Simulation and Gaming | |
| 27 | García, F.; Pedreira, O.; Piattini, M.; Cerdeira-Pena, A.; Penabad, M. | A framework for gamification in software engineering | Journal of Systems and Software | |
| 28 | van den Berg, M.; Voordijk, H.; Adriaanse, A.; Hartmann, T. | Experiencing Supply Chain Optimizations | Journal of Construction Engineering and Management | |
| 29 | Gupta, P.; Woolley, A. W. | Productivity in an era of multi-teaming | Proceedings of the ACM on Human-Computer Interaction | |
| 30 | Lin, Y.-C.; Chen, Y.-P.; Yien, H.-W.; Huang, C.-Y.; Su, Y.-C. | Integrated BIM, game engine and VR technologies for healthcare design | Advanced Engineering Informatics | |
| 31 | Rumeser, D.; Emsley, M. | Project management serious games and simulation | Journal of Modern Project Management | |
| 32 | Alexandrova, A.; Rapanotti, L. | Requirements analysis gamification in legacy system replacement projects | Requirements Engineering | |
| 33 | Rumeser, D.; Emsley, M. | Can Serious Games Improve Project Management Decision Making Under Complexity? | Project Management Journal | |
| 34 | Solan, D.; Shtub, A. | The Influence of Competition on New Product Development Project Planning Decisions | IEEE Transactions on Engineering Management | |
| 35 | Tang, J.; Prestopnik, N. R. | Exploring the impact of game framing and task framing on user participation in citizen science projects | Aslib Journal of Information Management) | |
| 36 | Afshar Jalili, Y. | 2019 | I rather share my knowledge | VINE Journal of Information and Knowledge Management Systems |
| 37 | Janssen M.A., Gharavi L., Yichao M. | Keeping up shared infrastructure on a port of Mars: An experimental study | Entertainment Computing | |
| 38 | Shreeve B., Hallett J., Edwards M., Ramokapane K.M., Atkins R., Rashid A. | The best laid plans or lack thereof: Security decision-making of different stakeholder groups | IEEE Transactions on Software Engineering | |
| 39 | Jun F., Jiao J., Lin P. | Influence of virtual CSR gamification design elements on customers' continuance intention of participating in social value co-creation: The mediation effect of psychological benefit | Asia Pacific Journal of Marketing and Logistics | |
| 40 | Patricio R., Moreira A., Zurlo F., Melazzini M. | Co-creation of new solutions through gamification: A collaborative innovation practice | Creativity and Innovation Management | |
| 41 | Golrang H., Safari E. | Applying gamification design to a donation-based crowdfunding platform for improving user engagement | International Journal of the Commons |
Source(s): Authors’ own work