The four stages of the SML design and their theoretical support
| Doppelt's (2004, 2009) six stages of the CDP | English et al.'s (2017) EDP | SML process: four stages |
|---|---|---|
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| Stage 1 Building curiosity: engaging with technology through play and discovery. Encouraging students to wonder and pique their interest by asking and answering questions |
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| Stage 2 Collecting data and facts: gathering ideas and facts (from books, articles, images, experts and websites) to solve a problem or create something new |
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| Stage 3 Making and refining: creating a prototype, testing and refining their design. Encouraging students to take risks, make mistakes and persevere |
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| Stage 4 Reflecting, applying and thinking forward: students reflecting upon their work (what worked, what did not work and next steps or iterations) and sharing it with an authentic audience during the evaluation stage |
| SML process: four stages | ||
|---|---|---|
1. Defining the problem and | 1. Problem scoping: foundational stage of the design process, | |
2. | 2. Idea creation: | |
3. Introducing 4. Choosing the optimal solution: consider all the facts, identify the strengths and weaknesses, and get peer feedback 5. Designing and | 3. 4. | |
6. Evaluation: occurs at the end only for the purpose of documentation | 5. Design assessment: testing the design and assessing the constraints |
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