Table 1

Selection process for the literature review

Step 1Keywords
“Workplace learning” and “Gamification”
“Workplace learning”
“Gamification” and (“learning” OR “education”)
Database
Scopus
Remaining total matches: 6625
Step 2Source type
Peer-reviewed academic papers
Language
English
Period
1990–October 2020
Remaining total matches: 3351
Step 3Quality assurance
VHB-JOURQUAL 3
Remaining total matches: 117
Step 4Content Screening
Screening of title and abstract
Remaining total matches: 31
Step 5In-depth analysis
Read the remaining articles in their entirety
Scansion of references
Data synthesis
Concept-centric approach
Concept expansion
Multiple searches relevant to identified concepts
Total matches: 54
Step 6Update
Replicating steps 1, 2, and 4 while considering the 400 highest cited results for each query in the period 2021–2023
Final matches: 78

Source(s): Authors' own work following Keding (2020) 

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