Table 3

Levels of game design elements by the level of abstraction

LevelDescriptionExample
Game interface design patternsCommon, successful interaction design components and design solutions for a known problem in a context, including prototypical implementationsBadge, leaderboard, levels
Game design patterns and mechanicsCommonly reoccurring patterns of the design of a game that concerns gameplayTime constraint, limited resources, turns
Game design principles and heuristicsEvaluative guidelines to approach a design problem or analyze a given design solutionEnduring play, clear goals, variety of game styles
Game modelsConceptual models of the components of games or game experienceMDA, challenge, fantasy, curiosity, game design atoms, CEGE
Game design modelsGame design-specific practices and processesPlaytesting, play-centric design, value-conscious game design

Source(s): Deterding et al. (2011) 

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