CIRCULAR IN PLAY workshops and their game-based characteristics
| Activity name/type | Challenge name/type | Challenge medium | Learning approach |
|---|---|---|---|
| 3VIA 2022 | Trivia |
| Gamification |
| ScapeRoom | “Pictionary” |
| Serious game |
| “Earth’s defenders” |
| Serious game | |
| R-Express | “Why? What? How? When?” |
| Gamification and serious game |
| Circular infographics design #1, #2, #3 | Content research and graphic design |
| Storytelling/narration |
| Activity name/type | Challenge name/type | Challenge medium | Learning approach |
|---|---|---|---|
| 3VIA 2022 | Trivia | Zoom (main room) Kahoot! | Gamification |
| ScapeRoom | “Pictionary” | Zoom (breakout rooms) Manual drawing materials Google Jamboard | Serious game |
| “Earth’s defenders” | Zoom (breakout rooms) Google Jamboard | Serious game | |
| R-Express | “Why? What? How? When?” | Zoom (breakout rooms) Kahoot! Google search Google Jamboard | Gamification and serious game |
| Circular infographics design #1, #2, #3 | Content research and graphic design | Zoom (main room) Google search Adobe illustrator/Photoshop | Storytelling/narration |
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