Smart technologies definition and diffusion in literature
| Technology | Definition | Year | #Papers | Main references |
|---|---|---|---|---|
| RFId (Radio frequency identification) | Technology that uses radio waves to passively identify a tagged object and enables real-time item tracking. It allows to associate a univocal code to every handled unit, and to detect it from a greater distance | 2005 | 26 | Rekik et al. (2008), Thiesse et al. (2009), Hardgrave et al. (2013), De Marco et al. (2012), Condea et al. (2012), Zhou and Piramuthu (2013), Landmark and Sjøbakk (2017) |
| Augmented reality | Interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information | 2017 | 18 | Poushneh and Vasquez-Parraga (2017), Dacko (2017), Rejeb et al. (2023) |
| Self-service technologies | Technological interface that allows to provide customers with services, without the involvement of the employee (e.g. self-checkout) | 2007 | 15 | Weijters et al. (2007), Kaushik and Rahman (2015), Lee (2015), Demoulin and Djelassi (2016), Fernandes and Pedroso (2017) |
| Artificial intelligence | Systems that can perceive the surrounding environment and take actions that maximise the chance of achieving a goal. In the retail context, it allows retailers to connect with their customers and to operate more efficiently | 2019 | 11 | Chopra (2019), Pillai et al. (2020), Cao (2021), Guha et al. (2021) |
| Mobile device | Portable devices that can be carried by the user moving across the store that enable a series of activities allowing customers to get more informed decisions while shopping (e.g. searching for online reviews, getting personalised suggestions, making payments) | 2016 | 10 | Taylor (2016), Hoehle et al. (2018), Fiestas and Tuzovic (2021) |
| Interactive display | Display that exhibits digital images, videos, or texts, and allows customer interaction | 2017 | 9 | Roy et al. (2017), Willems et al. (2017), van Giesen and Leenheer (2019), van de Sanden et al. (2022) |
| Internet of things device | Devices and sensors able to gather a great amount of data, which can be then exploited for different purposes | 2017 | 7 | Balaji and Roy (2017), Caro and Sadr (2019), Fagerstrøm et al. (2020) |
| Robot | Machine that autonomously perform routine tasks (e.g. inventory tracking, locating of items) traditionally in charge of employees | 2019 | 5 | Morenza-Cinos et al. (2019), Moore et al. (2022), Song and Kim (2022) |
| Smart mirror | Two-way mirror with an inbuilt display behind the glass that can superpose things (clothing or make-up) on customers’ image | 2018 | 5 | Ogunjimi et al. (2021), Schultz and Gorlas (2023) |
| Virtual reality | Decentralised computing landscape based on a digital world, which displays 3D virtual products and store components | 2019 | 4 | Xi and Hamari (2021), Ben Mimoun et al. (2022) |
| Near field communication | Device that communicates with a shopper’s smartphone using short-range radio waves. The communication, which allows to exchange information between each other at a short distance, must be initiated by customer | 2017 | 4 | Roy et al. (2017, 2018) |
| Beacon | Device that communicates with a shopper’s smartphone to push contents using Bluetooth technology (e.g. ads, coupons, supplementary product information) | 2019 | 3 | van de Sanden et al., 2019, Lin (2022) |
| Sensor | Device that detects and responds to specific kinds of input from the physical environment (e.g. count the number of shoppers in a store) | 2017 | 3 | Epstein et al. (2021) |
| Smart shelf | Shelf furnished with electronic labels and sensors interacting with the consumers to guide them in the selection and provide information on stock in real time | 2017 | 2 | Inman and Nikolova (2017), Boden et al. (2020) |
| Smart fitting rooms | Fitting rooms equipped with interactive touch-screen mirror connected to an RFId reader and a motion sensor. They sense when customers enter it and what items they have brought in by reading their tags | 2012 | 2 | Wong et al. (2012) |
| Smart shopping cart | Shopping cart whose position is tracked through appropriated geo-localisation technologies. Moreover, they can automatically recognise items as they are placed in the cart, enable self-payments and display advertisement | 2017 | 2 | Roy et al. (2017), Inman and Nikolova (2017) |
| Technology | Definition | Year | #Papers | Main references |
|---|---|---|---|---|
| RFId (Radio frequency identification) | Technology that uses radio waves to passively identify a tagged object and enables real-time item tracking. It allows to associate a univocal code to every handled unit, and to detect it from a greater distance | 2005 | 26 | |
| Augmented reality | Interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information | 2017 | 18 | |
| Self-service technologies | Technological interface that allows to provide customers with services, without the involvement of the employee (e.g. self-checkout) | 2007 | 15 | |
| Artificial intelligence | Systems that can perceive the surrounding environment and take actions that maximise the chance of achieving a goal. In the retail context, it allows retailers to connect with their customers and to operate more efficiently | 2019 | 11 | |
| Mobile device | Portable devices that can be carried by the user moving across the store that enable a series of activities allowing customers to get more informed decisions while shopping (e.g. searching for online reviews, getting personalised suggestions, making payments) | 2016 | 10 | |
| Interactive display | Display that exhibits digital images, videos, or texts, and allows customer interaction | 2017 | 9 | |
| Internet of things device | Devices and sensors able to gather a great amount of data, which can be then exploited for different purposes | 2017 | 7 | |
| Robot | Machine that autonomously perform routine tasks (e.g. inventory tracking, locating of items) traditionally in charge of employees | 2019 | 5 | |
| Smart mirror | Two-way mirror with an inbuilt display behind the glass that can superpose things (clothing or make-up) on customers’ image | 2018 | 5 | |
| Virtual reality | Decentralised computing landscape based on a digital world, which displays 3D virtual products and store components | 2019 | 4 | |
| Near field communication | Device that communicates with a shopper’s smartphone using short-range radio waves. The communication, which allows to exchange information between each other at a short distance, must be initiated by customer | 2017 | 4 | |
| Beacon | Device that communicates with a shopper’s smartphone to push contents using Bluetooth technology (e.g. ads, coupons, supplementary product information) | 2019 | 3 | |
| Sensor | Device that detects and responds to specific kinds of input from the physical environment (e.g. count the number of shoppers in a store) | 2017 | 3 | |
| Smart shelf | Shelf furnished with electronic labels and sensors interacting with the consumers to guide them in the selection and provide information on stock in real time | 2017 | 2 | |
| Smart fitting rooms | Fitting rooms equipped with interactive touch-screen mirror connected to an RFId reader and a motion sensor. They sense when customers enter it and what items they have brought in by reading their tags | 2012 | 2 | |
| Smart shopping cart | Shopping cart whose position is tracked through appropriated geo-localisation technologies. Moreover, they can automatically recognise items as they are placed in the cart, enable self-payments and display advertisement | 2017 | 2 |
Source(s): Authors’ own work