Table 4.

Overview of themes

ThemeDescription
Theme 1. Trigger motivating interestEmphasizes that a gamified immersive safety training environment triggers motivating interests among participants by providing gamified features that engage the user through journeys, and performance goals that are measurable through scores and rewards
Theme 2. Mediate a safe spaceEmphasizes that a gamified immersive safety training environment provides a safe space for training that reduces risks for physical injury, damage and thus increases the well-being of the participants during the training process in a motivating and fun way through gamified scenarios
Theme 3. Emulate safety awarenessEmphasizes that a gamified immersive safety training environment emulates an increased form of safety awareness by combining realistic risk perception elements with game elements (e.g. health bar, danger indicators) to visualizing contrasts between “being safe” and “being unsafe”
Theme 4. Clarify training goalsEmphasizes that a gamified immersive safety training environment mediates a clarification of training goals by contextualizing them into a quest with various levels of difficulty and advancement, which the user can reflect upon before and after their performance
Theme 5. Elicit curiosity and uncertaintyEmphasizes that a gamified immersive safety training environment incorporates game elements such as moods and atmosphere that immerses the user into a first-hand experienced situation that elicits both curiosity and uncertainty for how to act, react and learning by doing
Theme 6. Highlight progress and evaluationEmphasizes that a gamified immersive safety training environment has the multimodal ability to enrich users’ awareness around their learning progress through scoreboards and evaluation measures that correlate with learning objectives and parameters (e.g. time-length and level)
Theme 7. Connect to the workplaceEmphasizes that a gamified immersive safety training environment can model the workplace environment with authentic workplace elements (e.g. surrounding, office spaces and trains) to create a sense of familiarity and spatial awareness among users
Source: Authors’ own work

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