Table A2

Measurement items

Functionalvalue adapted from Xiao et al. (2019) 
FV1: virtual goods have good functions
FV2: virtual goods are reliable
FV3: virtual goods fulfill my needs well
FV4: virtual goods are well provided
Emotional value adapted from Rezaei and Ghodsi (2014) 
EV1: I would adore purchasing virtual goods
EV2: virtual goods are one that I would feel relaxed about using
EV3: using virtual goods would make me feel wonderful
EV4: using virtual goods would bring me happiness
Social value adapted from Rezaei and Ghodsi (2014) 
SV1: virtual goods would enable me to feel accepted
SV2: virtual goods would enhance how others see me
SV3: virtual goods would create a favorable impression on others
SV4: virtual goods would provide me with social acceptance
Player satisfaction adapted from Cheung et al. (2015) 
SAT1: I am satisfied with the virtual goods
SAT2: I am satisfied with my decision to use virtual goods
SAT3: I believe that virtual goods are very good
SAT4: my choice to use these virtual goods is a smart decision
Purchase intention adapted from Guo and Barnes (2012) 
PI1: I intend to purchase virtual goods for my characters in online games
PI2: my willingness to buy advanced virtual goods in online games is high
PI3: the likelihood that I would purchase advanced goods in online games is high

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