The four macro themes identified across the reviewed articles
| Themes | Summary of the contributions | References |
|---|---|---|
| Products in VR | Relevant factors involved in the product assessment in VR The impact of product type in the evaluation in VR The role of sensory input in the product evaluation in VR | Luangrath et al. (2022), Alzayat and Lee (2021), Cowan et al. (2021), Kim et al. (2021), Huang et al. (2021), Mishra et al. (2021), Ringler et al. (2021), Schnack et al. (2021a), van Berlo et al. (2021), Kang et al. (2020), Meißner et al. (2020), Huang and Wan (2019), Peukert et al. (2019), Bigné et al. (2016) |
| Consumers in VR | The responses consumers generate when evaluating products in VR The role of emotions in product assessment in VR Shopping behaviour in VR | Cowan et al. (2021), Huang et al. (2021), Kim et al. (2021), Loureiro et al. (2021b), Mishra et al. (2021), Park and Kim (2021), Schnack et al. (2021a), van Berlo et al. (2021), Han et al. (2020), Kang et al. (2020), Meißner et al. (2020), Schnack et al. (2020), Martínez-Navarro et al. (2019), Peukert et al. (2019) |
| VR compared to other conditions | Differences between VR and physical reality Comparison between VR and other less immersive conditions and environments. Virtual and Augmented Reality | Hilken et al. (2021), Kim et al. (2022), Alzayat and Lee (2021), Cowan et al. (2021), Harz et al. (2021), Mishra et al. (2021), Park and Kim (2021), Kang et al. (2020), Meißner et al. (2020), Pfeiffer et al. (2020), Martínez-Navarro et al. (2019) |
| Product test in VR | VR as an experimental environment Advantages of studies conducted in VR VR as a product test tool Combination of VR with other technologies to conduct studies | Bernritter et al. (2021), Harz et al. (2021), Huang et al. (2021), Schnack et al. (2021a), Schnack et al. (2021b), Meißner et al. (2020), Naderi et al. (2020), Pfeiffer et al. (2020), Schnack et al. (2020), Lombart et al. (2019), Meißner et al. (2019), Esmark Jones et al. (2018), Ketelaar et al. (2018), Ketelaar et al. (2017), Bigné et al. (2016) |
| Themes | Summary of the contributions | References |
|---|---|---|
| Products in VR | Relevant factors involved in the product assessment in VR | |
| Consumers in VR | The responses consumers generate when evaluating products in VR | |
| VR compared to other conditions | Differences between VR and physical reality | |
| Product test in VR | VR as an experimental environment |
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