Table 8

Results of the study using crowdsourcing for UX (User Experience) collection of AarogyaSetu and BevQ malayalam mobile applications

1Concerns and Instruction34  
2Using Smartphone3332 YES
1 NO (3%)
 (97%) 
3Age group2818–286(21%) 
   29–393(11%)
   40–50 −16(57%)
   51–611(4%)
   >61–2 (7%)  
4Gender27Males – Females – 5 (19%)22(81%) 
5Type of Job26Academia7(27%) 
   Industry12(46%)
   Self-employed–5 (19%)
   Not employed - 2 (8%)  
6BevQ Operational Experience26Yes –
No – 14 (56%)
11(44%) 
7Aarogya ExperienceSetuOperational25Yes –
No – 9 (36%)
16(64%) 
8Knowledge of App installation25Level 10–
–
NONE 
 and use Level 2 4
     (16%)
   Level 32(8%)
   Level 48(32%)
   Level 5–11 (44%)  
9Are both Apps on the same phone?13Yes –
No – 8 (62%)
5(38%) 
10Details of SmartPhone6 Had to key-in
11Do both Apps run on the same Internet connectivity?11
J
Yes –
No – 4 (36%)
7(64%) 
12Details of Internet connectivity2 Had to key-in
13Overall performance of BevQ8Level 33(38%)10 – point rating scale
   Level 41(13%) 
   Level 51(13%) 
   Level 61(13%) 
   Level 71(13%) 
   Level 10–1 (13%)   
14Overall performance of8Level 41(13%)10 – point rating scale
 Aarogya Setu Level 71(13%) 
   Level 82(25%) 
   Level 91(13%) 
   Level 10–3 (38%)   

Source(s): Author’s own work

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