Main conceptual dimensions and sub-streams of research
| Main conceptual dimensions | Sub-streams | Topics |
|---|---|---|
| Pedagogy and learning | ICT dominance in business | Business idea exploration with IT New knowledge economy Digital mindset/computational thinking Disruptive technology change Adaptation of entrepreneurship courses |
| Learning approaches | Experiential learning Project based learning University incubators Internships Maker spaces | |
| Digital Learning Environments | MOOCs Game simulations | |
| Success factors and barriers | Enabling factors | Resources Strategy Business model |
| Constrains | Required action Administrative constrains | |
| Behavioral approach | Personality | Self-esteem Self-efficacy Positive thinking Bounded rationality |
| Motivational factors | Innovativeness Social support/Gender Leadership Entrepreneurial knowledge/skills Competency | |
| Ecosystems dimension | DE Ecosystems | Entrepreneurial pipeline Collective intelligence entities Information networks |
| Teams and networking | Informal collaboration networks E-business teams Social networks | |
| Human Capital | Education Entrepreneurial Knowledge/skills Competency frameworks |
| Main conceptual dimensions | Sub-streams | Topics |
|---|---|---|
| Pedagogy and learning | ICT dominance in business | Business idea exploration with IT |
| Learning approaches | Experiential learning | |
| Digital Learning Environments | MOOCs | |
| Success factors and barriers | Enabling factors | Resources |
| Constrains | Required action | |
| Behavioral approach | Personality | Self-esteem |
| Motivational factors | Innovativeness | |
| Ecosystems dimension | DE Ecosystems | Entrepreneurial pipeline |
| Teams and networking | Informal collaboration networks | |
| Human Capital | Education |
Source(s): Created by authors
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