Main features of brand management in the three approaches
| Brand management | ||||||
|---|---|---|---|---|---|---|
| Symbol | Cognitive associations | Embodied experience | ||||
| Top down | Bottom up | Top down | Bottom up | Top down | Bottom up | |
| Aim | Create attractive symbols and control their meaning | Interactively create attractive symbols and influence meaning making | Create strong and favourable associations with the brand by sending out attractive brand images to target groups | Create strong and favourable associations with the brand by interactively creating and communicating attractive brand images with target groups | Create a material, human and symbolic environment that causes favourable experiences among stakeholders and target groups (structured experiences) | Co-create a material, human and symbolic environment that enables/invites favourable experiences and emotions among stakeholders and target groups |
| Focus of brand management | Brand symbols | Brand symbols | Associations in people’s minds | Associations in people’s mind | People’s multi-sensory experience | People’s multi-sensory experience |
| Marketing materials and brand elements | Logo, slogan, brand visuals, main brand values | Logo, slogan, brand visuals, main brand values | Images and visual touchpoints (e.g. iconic buildings such as the Eiffel Tower); discursive messages | Images and visual touchpoints (e.g. iconic buildings), discursive messages | Placescape including all touch points, experiential objects and situations in full richness. E.g. narratives, symbols, stories, feelings, emotions, physical objects (buildings), smells, sounds) | Placescape including all touch points, experiential objects and situations in full richness. E.g. narratives, symbols, stories, feelings, emotions, physical objects (buildings), smells, sounds) |
| Brand management | ||||||
|---|---|---|---|---|---|---|
| Symbol | Cognitive associations | Embodied experience | ||||
| Top down | Bottom up | Top down | Bottom up | Top down | Bottom up | |
| Aim | Create attractive symbols and control their meaning | Interactively create attractive symbols and influence meaning making | Create strong and favourable associations with the brand by sending out attractive brand images to target groups | Create strong and favourable associations with the brand by interactively creating and communicating attractive brand images with target groups | Create a material, human and symbolic environment that causes favourable experiences among stakeholders and target groups (structured experiences) | Co-create a material, human and symbolic environment that enables/invites favourable experiences and emotions among stakeholders and target groups |
| Focus of brand management | Brand symbols | Brand symbols | Associations in people’s minds | Associations in people’s mind | People’s multi-sensory experience | People’s multi-sensory experience |
| Marketing materials and brand elements | Logo, slogan, brand visuals, main brand values | Logo, slogan, brand visuals, main brand values | Images and visual touchpoints (e.g. iconic buildings such as the Eiffel Tower); discursive messages | Images and visual touchpoints (e.g. iconic buildings), discursive messages | Placescape including all touch points, experiential objects and situations in full richness. E.g. narratives, symbols, stories, feelings, emotions, physical objects (buildings), smells, sounds) | Placescape including all touch points, experiential objects and situations in full richness. E.g. narratives, symbols, stories, feelings, emotions, physical objects (buildings), smells, sounds) |
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