Technology-enhanced CX for the healthy aging
| Technology as value enhancer | Hedonic value | Utilitarian value |
|---|---|---|
| Services and their service environments | Objectives: Enhance enjoyment, increase fun, and happiness | Objectives: Improve convenience, reduce time, effort, and hassle |
| Common roles: Enhancing, facilitating, socializing, and engaging Primary focus: Enhancing socio-emotional well-being Examples:
| Common roles: Guiding, assisting, enabling, and monitoring Primary focus: Supporting physical capacity Examples:
|
| Common roles: Personalizing, optimizing, socializing and entertaining Primary focus: Enhancing socio-emotional well-being Examples:
| Common roles: Fail-safing, de-risking, integrating and educating Primary focus: Promoting cognitive capacity Examples:
|
| Technology as value enhancer | Hedonic value | Utilitarian value |
|---|---|---|
| Services and their service environments | ||
Physical | Sensory aids (e.g. personalized audio settings and noise-cancelling environments at a restaurant) Social interaction technologies (e.g. social companion robots) | Assistive devices (e.g. service robots for wayfinding, audio guides, hearing aids, and smart carts carrying shopping items) Mobility aids (e.g. intelligent automation of slowing down escalators) |
Digital | Personalized experiences (e.g. adaptive algorithmic online content curation) Social connectivity tools (e.g. video chats, screen-sharing, and synchronized viewing sessions for groups) | Accessibility features (e.g. customizable font size and contrast settings, easy language and suitable default settings) AI concierge systems (e.g. daily-life organizers, automated re-stocking, reminders, search, and support agents) |
Source(s): Table created by the authors