Table 1

Technology-enhanced CX for the healthy aging

Technology as value enhancerHedonic valueUtilitarian value
Services and their service environmentsObjectives: Enhance enjoyment, increase fun, and happinessObjectives: Improve convenience, reduce time, effort, and hassle
  • Physical

Common roles: Enhancing, facilitating, socializing, and engaging
Primary focus: Enhancing socio-emotional well-being
Examples:
  • Sensory aids (e.g. personalized audio settings and noise-cancelling environments at a restaurant)

  • Social interaction technologies (e.g. social companion robots)

Common roles: Guiding, assisting, enabling, and monitoring
Primary focus: Supporting physical capacity
Examples:
  • Assistive devices (e.g. service robots for wayfinding, audio guides, hearing aids, and smart carts carrying shopping items)

  • Mobility aids (e.g. intelligent automation of slowing down escalators)

  • Digital

Common roles: Personalizing, optimizing, socializing and entertaining
Primary focus: Enhancing socio-emotional well-being
Examples:
  • Personalized experiences (e.g. adaptive algorithmic online content curation)

  • Social connectivity tools (e.g. video chats, screen-sharing, and synchronized viewing sessions for groups)

Common roles: Fail-safing, de-risking, integrating and educating
Primary focus: Promoting cognitive capacity
Examples:
  • Accessibility features (e.g. customizable font size and contrast settings, easy language and suitable default settings)

  • AI concierge systems (e.g. daily-life organizers, automated re-stocking, reminders, search, and support agents)

Source(s): Table created by the authors

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