Top 10 documents of Metaverse in tourism and hospitality
| No | Publication | Scope | Citation | Total link strength |
|---|---|---|---|---|
| 1 | Marasco et al. (2018) | Role of virtual technologies in destination management | 135 | 310 |
| 2 | Errichiello et al. (2019) | A cluster analysis on wearable virtual reality technology in museum marketing | 75 | 303 |
| 3 | Kim and Hall (2019) | Virtual reality tourism and hedonic motivation model | 188 | 294 |
| 4 | Flavián et al. (2019a) | Integration of virtual reality devices into tourists | 77 | 278 |
| 5 | Kim et al. (2020a) | Consumer behavior in virtual reality tourism through stimulus-organism-response framework | 470 | 276 |
| 6 | Fan et al. (2022) | A meta-analysis of tourism experience through augmented/virtual reality applications | 90 | 267 |
| 7 | Flavián et al. (2019b) | Customer experience trough metaverse | 451 | 256 |
| 8 | Flavián et al. (2021) | Guests’ emotions and engagement through virtual reality | 83 | 239 |
| 9 | Lee et al. (2020a) | Behavioral intention on the quality of virtual reality | 85 | 237 |
| 10 | Lee et al. (2020b) | Virtual reality in museums and tourist immersive experience | 143 | 233 |
| No | Publication | Scope | Citation | Total link strength |
|---|---|---|---|---|
| 1 | Role of virtual technologies in destination management | 135 | 310 | |
| 2 | A cluster analysis on wearable virtual reality technology in museum marketing | 75 | 303 | |
| 3 | Virtual reality tourism and hedonic motivation model | 188 | 294 | |
| 4 | Integration of virtual reality devices into tourists | 77 | 278 | |
| 5 | Consumer behavior in virtual reality tourism through stimulus-organism-response framework | 470 | 276 | |
| 6 | A meta-analysis of tourism experience through augmented/virtual reality applications | 90 | 267 | |
| 7 | Customer experience trough metaverse | 451 | 256 | |
| 8 | Guests’ emotions and engagement through virtual reality | 83 | 239 | |
| 9 | Behavioral intention on the quality of virtual reality | 85 | 237 | |
| 10 | Virtual reality in museums and tourist immersive experience | 143 | 233 |
Source(s): Authors’ own creation/own work
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