Table 2

Descriptive statistics showing varying levels of familiarity with the concept of gamification in library services among library patrons and professionals

ParameterFrequencyPercent
Not familiar at all5226.9
Slightly Familiar8644.6
Moderately familiar2915.0
Very familiar2110.9
Extremely Familiar52.6
Total193100.0

Source(s): Durodolu et al. (2020) 

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