Table 4

Descriptive statistics showing how users perceive gamification in libraries, and what factors influence their participation in gamified activities

ParameterFrequencyPercentValid percentCumulative percent
Yes3819.719.719.7
No13469.469.489.1
Not Sure2110.910.9100.0
Total193100.0100.0 

Source(s): Durodolu et al. (2020) 

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