Table 6

ANCOVA showing differences in the level of familiarity with the concept of gamification in library services by area of study or specialization

SourceType III sum of squaresdfMean squareFSig.
Corrected Model1.81740.4540.4220.792
Intercept273.8821273.882254.6560.000
Primary Area of Study1.81740.4540.4220.792
Error202.1941881.075  
Total1118193   
Corrected Total204.01192   
Note(s):R Squared = 0.009 (Adjusted R Squared = -0.012)     
Pairwise comparisonsMean difference (I-J)Std. errorSig.95% confidence interval
Academic Libraries vs. Public Libraries−0.43510.407260.287(−1.2385, 0.3683)
Academic Libraries vs. Archives0.13640.346080.694(−0.5463, 0.8191)
Academic Libraries vs. Information Tech−0.05640.158680.723(−0.3694, 0.2566)
Academic Libraries vs. Others−0.26360.476780.581(−1.2042, 0.6769)
Public Libraries vs. Archives0.57140.511070.265(−0.4367, 1.5796)
Public Libraries vs. Information Tech0.37870.408170.355(−0.4265, 1.1838)
Public Libraries vs. Others0.17140.607240.778(−1.0265, 1.3693)
Archives vs. Information Tech−0.19280.347140.579(−0.8776, 0.4920)
Archives vs. Others−0.40.568020.482(−1.5205, 0.7205)
Information Tech vs. Others−0.20720.477550.665(−1.1493, 0.7348)

Source(s): Durodolu et al. (2020) 

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