Conclusions and implications
| Conclusions | Implications |
|---|---|
| Virtual luxury fashion consumption Consumers purchase and use virtual items with luxury brands’ iconic designs in virtual environments | There is a significant transformation in how luxury fashion is produced, marketed and consumed in the digital age |
| VR in marketing communication VR allows luxury brands to market online in new ways | Luxury brands must prioritize understanding consumer preferences and optimizing virtual experiences |
| Virtual Try-On technologies Virtual try-on enables consumers to use smartphone apps and websites to visually simulate wearing luxury fashion products | Virtual try-on enhances consumer engagement online with an immersive and personalized shopping experience, particularly among younger consumers |
| VR retail and virtual fashion retail spaces VR retail and virtual stores are new online retail channels that simulate three-dimensional shopping environments | VR retail holds potential benefits for luxury brands, but it also presents challenges due to the high investment costs. Further research is necessary to determine whether this enhancement of consumer retail experiences is profitable |
| Virtual worlds and user avatars Virtual worlds allow luxury brands to engage with consumers through their avatars, offering immersive and interactive experiences | This space presents an opportunity for luxury brands to develop their identities, engage with consumers and co-create within virtual worlds |
| Conclusions | Implications |
|---|---|
| There is a significant transformation in how luxury fashion is produced, marketed and consumed in the digital age | |
| Luxury brands must prioritize understanding consumer preferences and optimizing virtual experiences | |
| Virtual try-on enhances consumer engagement online with an immersive and personalized shopping experience, particularly among younger consumers | |
| VR retail holds potential benefits for luxury brands, but it also presents challenges due to the high investment costs. Further research is necessary to determine whether this enhancement of consumer retail experiences is profitable | |
| This space presents an opportunity for luxury brands to develop their identities, engage with consumers and co-create within virtual worlds |
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