Future research agenda framework
| Framework | Research agenda |
|---|---|
| Theories: |
|
| Self-Determination Theory (SDT) suggests that consumers are motivated by intrinsic needs for autonomy, competence and relatedness in their purchasing decisions (Ryan and Deci, 2017; Gilal et al., 2019). SDT provides insights into how these needs drive behavior in both physical and virtual marketplaces, informing strategies to enhance consumer engagement, satisfaction and loyalty | |
| Value Expectancy Theory (Wigfield and Eccles, 2000) posits that individuals’ intentions are influenced by their expectations and the value they place on outcomes. In the metaverse, this theory helps understand how users’ expectations and perceived value shape their behavior and satisfaction, enabling businesses to tailor offerings to align with consumer preferences | |
| Social Identity Theory (Tajfel, 1981) suggests that individuals’ self-concept is shaped by their membership in social groups, influencing behaviors and attitudes. In the metaverse, users’ virtual identities affect their interactions and consumption behaviors, offering insights into the role of social identity in shaping consumer behavior | |
| Context: |
|
| Virtual sustainability and ethical consumption focus on environmentally sustainable and ethical practices in virtual environments (Scurati et al., 2021). Research explores users’ attitudes and behaviors toward responsible consumption, guiding strategies to promote sustainability in the metaverse | |
| The virtual economy involves activities like virtual currency, asset trading and property ownership (Scarle et al., 2012). Research explores digital consumption, purchasing motivations and its impact on real-world economics, helping businesses monetize virtual experiences in the metaverse | |
| Characteristics: |
|
| Antecedents: AI-powered assistants and personalized experiences influence engagement (Sung et al., 2021). Digital literacy, including navigation and privacy protection, affects users’ interactions and decision-making (Tella et al., 2023) | |
| Mediators: High cognitive load reduces decision-making and engagement (Chang et al., 2017). Perceived risk, such as privacy concerns, impacts trust and willingness to engage (X. Zhang and Yu, 2020). Brand perception shapes purchase intentions and loyalty (Ha, 2004) | |
| Moderators: Experience affects how users interact with virtual environments (Kim et al., 2021), while virtual identity shapes responses to stimuli and social interactions (Buisine and Guegan, 2020). Psychological traits, such as personality and cognition, impact user behavior and susceptibility to persuasion (Oyibo and Vassileva, 2019) | |
| Outcomes: Virtual assets hold economic, social and symbolic value (Watkins et al., 2016). WOM influences perceptions and behaviors (Gupta and Harris, 2010). The virtual economy includes currency exchanges, asset trading and property ownership (Scarle et al., 2012). Brand equity affects user preferences and behaviors (Arya et al., 2024) | |
| Methods: |
|
| MCDM techniques like AHP, TISM and IRP help businesses evaluate and prioritize factors influencing consumer behavior in the metaverse (Saaty, 2004; Sushil, 2012, 2009) | |
| Brain imaging and physiological measurements reveal users’ cognitive and emotional responses to virtual experiences, aiding in the design of engaging environments (Bohil et al., 2011; Huang et al., 2022) | |
| Ethnographic methods provide qualitative insights into users’ behaviors, social interactions and cultural practices in virtual environments (Williams, 2007; Hossain et al., 2024) | |
| VR prototyping allows businesses to test and refine virtual shopping experiences, improving usability and user engagement (Seth et al., 2011) |
| Framework | Research agenda |
|---|---|
| Theories: | |
| Self-Determination Theory ( | |
| Value Expectancy Theory (Wigfield and Eccles, 2000) posits that individuals’ intentions are influenced by their expectations and the value they place on outcomes. In the metaverse, this theory helps understand how users’ expectations and perceived value shape their behavior and satisfaction, enabling businesses to tailor offerings to align with consumer preferences | |
| Social Identity Theory (Tajfel, 1981) suggests that individuals’ self-concept is shaped by their membership in social groups, influencing behaviors and attitudes. In the metaverse, users’ virtual identities affect their interactions and consumption behaviors, offering insights into the role of social identity in shaping consumer behavior | |
| Context: | |
| Virtual sustainability and ethical consumption focus on environmentally sustainable and ethical practices in virtual environments (Scurati | |
| The virtual economy involves activities like virtual currency, asset trading and property ownership (Scarle | |
| Characteristics: | |
| Antecedents: AI-powered assistants and personalized experiences influence engagement (Sung | |
| Mediators: High cognitive load reduces decision-making and engagement (Chang | |
| Moderators: Experience affects how users interact with virtual environments ( | |
| Outcomes: Virtual assets hold economic, social and symbolic value (Watkins | |
| Methods: | |
| Brain imaging and physiological measurements reveal users’ cognitive and emotional responses to virtual experiences, aiding in the design of engaging environments (Bohil | |
| Ethnographic methods provide qualitative insights into users’ behaviors, social interactions and cultural practices in virtual environments (Williams, 2007; Hossain | |
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