Description of the variables
| Individual drivers (ID) | ||
|---|---|---|
| Intrinsic Motivation (IM) | ||
| IM1 | Opinion on gamification | Buil et al. (2019), Neys et al. (2014) |
| IM2 | Opinion on gamification activities | |
| IM3 | Sentiment when participating in gamification actions | |
| Identified Regulation (IR) | ||
| IR1 | Opinion on the usefulness of gamification activities in one’s case | Buil et al. (2020), Neys et al. (2014) |
| IR2 | Autonomy when deciding to participate in gamification actions | |
| IR3 | Opinion on the usefulness of self-participation in gamification activities | |
| Perceived Ease Of Use (PE) | ||
| PE1 | Ease of gamification activities | Buil et al. (2020), Davis (1989) |
| PE2 | Ease of use of gamification in general | |
| PE3 | Ease interaction in gamification activities | |
| Perceived Usefulness (PU) | ||
| PU1 | Demonstration of one’s skills through gamification | Buil et al. (2020), Davis (1989) |
| PU2 | Demonstration of one’s decision-making ability through gamification | |
| PU3 | Knowledge of one’s professional talent through gamification | |
| Attitude (AT) | ||
| AT1 | Gamification as an innovative idea | Taylor and Todd (1995), Verkijika and De Wet (2018) |
| AT2 | Competitions based on gamification are a good idea | |
| AT3 | Tendency to participate in competitions based on gamification | |
| Behavioral Intention to Use (BI) | ||
| BI1 | Intention to use gamification in recruitment processes | Dwivedi et al. (2017), Taylor and Todd (1995) |
| BI2 | Likelihood to use gamification in recruitment processes | |
| BI3 | Planning to use gamification in recruitment processes soon | |
| Individual drivers (ID) | ||
|---|---|---|
| IM1 | Opinion on gamification | |
| IM2 | Opinion on gamification activities | |
| IM3 | Sentiment when participating in gamification actions | |
| IR1 | Opinion on the usefulness of gamification activities in one’s case | |
| IR2 | Autonomy when deciding to participate in gamification actions | |
| IR3 | Opinion on the usefulness of self-participation in gamification activities | |
| PE1 | Ease of gamification activities | |
| PE2 | Ease of use of gamification in general | |
| PE3 | Ease interaction in gamification activities | |
| PU1 | Demonstration of one’s skills through gamification | |
| PU2 | Demonstration of one’s decision-making ability through gamification | |
| PU3 | Knowledge of one’s professional talent through gamification | |
| AT1 | Gamification as an innovative idea | |
| AT2 | Competitions based on gamification are a good idea | |
| AT3 | Tendency to participate in competitions based on gamification | |
| BI1 | Intention to use gamification in recruitment processes | |
| BI2 | Likelihood to use gamification in recruitment processes | |
| BI3 | Planning to use gamification in recruitment processes soon | |
Sharing content requires targeting cookies to be enabled. Please update your cookie preferences to use this feature.