Table 3

Participant profiles

NAge groupGenderAverage time spent per week in virtual worldsDevices used to access virtual worlds
118–26M10–12 hComputer, phone (apps)
218–26M10–12 hComputer, phone (apps), PlayStation 5
318–26MOver 12 hPhone (apps), PlayStation 5
427–42M6–8 hPhone (apps), iPad (apps)
518–26F6–8 hPhone (apps)
618–26M6–8 hPhone (apps)
718–26M4–6 hPhone (apps), iPad (apps), computer
818–26MOver 12 hPhone (apps), Nintendo Switch
918–26MOver 12 hComputer, phone (apps), PlayStation 5
1018–26F6–8 hPhone (apps)
1118–26FOver 12 hComputer, phone (apps)
1218–26M4–6 hComputer, phone (apps)
1318–26FOver 12 hPhone (apps)
1418–26M10–12 hComputer, phone (apps)
1518–26F10–12 hPhone (apps)
1627–42MOver 12 hComputer, Meta Quest 3
1718–26FOver 12 hPhone (apps), iPad (apps)
1827–42F6–8 hPhone (apps), Nintendo Switch
1927–42MOver 12 hPhone (apps)
2027–42M6–8 hPhone (apps), PlayStation 4
2127–42M10–12 hPhone (apps)

Source(s): Authors’ own work

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