Table 1

Demographic, work characteristics and virtual reality (VR) usage and applications

Clinical (n = 25)Non-clinical (n = 16)Full sample (N = 41)
n (%)n (%)n (%)
Gender
Female21 (84)11 (69)32 (78)
Male4 (16)5 (31)9 (22)
Country
Australia22 (88)11 (69)33 (81))
UK1 (4) 1 (2)
US2 (8)5 (31)7 (17)
Occupation
Social Worker3 (12) 3 (7)
Developmental Educator13 (52) 13 (32)
Support Worker2 (8) 2 (5)
Occupational Therapist1 (4) 1 (2)
Behavioral Therapist3 (12) 3 (7)
Psychologist1 (4) 1 (2)
Administration 2 (13)2 (5)
Regional Manager 3 (19)3 (7)
Operations Manager 2 (13)2 (5)
Project Manager 2 (13)2 (5)
Executive Director 3 (19)3 (7)
CEO 4 (25)4 (10)
Other2 (8)1 (6)2 (5)
Types of contact with clients
Mainly Individual18 (72)7 (44)25 (61)
Mainly Group1 (4) 1 (2)
Combination of Group and Individual6 (24)9 (56)15 (37)
Heard of VRa25 (100)16 (100)41 (100)
Used VR
Yes16 (64)12 (75)28 (68)
No9 (36)4 (25)13 (32)
Where VR was used
At home5 (31)4 (33)9 (32)
At a friend or family house2 (13)3 (25)5 (18)
At a commercial games outlet5 (31)2 (17)7 (25)
At work3 (19)2 (17)5 (18)
At an event1 (6)1 (8)2 (7)
VR use with neurodivergent clients
Yes4 (16)5 (31)9 (22)
No21 (84)11 (69)32 (78)
Types of VR use with neurodivergent individuals
Life-skills Training2 (11)2 (17)4 (13)
Communication and Social Skills2 (11)2 (17)4 (13)
Vocational and Job training2 (11)1 (8)3 (10)
Rehabilitation/physical Therapy2 (11)1 (8)3 (10)
Sensory integration and simulation3 (16)1 (8)4 (13)
Cognitive Training2 (11)2 (17)4 (13)
Clinical Assessment and Diagnosis2 (11)1 (8)3 (10)
Recreation and Leisure4 (21)2 (17)6 (19)

Note(s): Percentages are calculated per question, presented by occupation (Clinical, Non-Clinical) and combined totals. Multiple selections were possible for the location of VR use

Source(s): Authors’ work

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