Demographic, work characteristics and virtual reality (VR) usage and applications
| Clinical (n = 25) | Non-clinical (n = 16) | Full sample (N = 41) | |
|---|---|---|---|
| n (%) | n (%) | n (%) | |
| Gender | |||
| Female | 21 (84) | 11 (69) | 32 (78) |
| Male | 4 (16) | 5 (31) | 9 (22) |
| Country | |||
| Australia | 22 (88) | 11 (69) | 33 (81)) |
| UK | 1 (4) | 1 (2) | |
| US | 2 (8) | 5 (31) | 7 (17) |
| Occupation | |||
| Social Worker | 3 (12) | 3 (7) | |
| Developmental Educator | 13 (52) | 13 (32) | |
| Support Worker | 2 (8) | 2 (5) | |
| Occupational Therapist | 1 (4) | 1 (2) | |
| Behavioral Therapist | 3 (12) | 3 (7) | |
| Psychologist | 1 (4) | 1 (2) | |
| Administration | 2 (13) | 2 (5) | |
| Regional Manager | 3 (19) | 3 (7) | |
| Operations Manager | 2 (13) | 2 (5) | |
| Project Manager | 2 (13) | 2 (5) | |
| Executive Director | 3 (19) | 3 (7) | |
| CEO | 4 (25) | 4 (10) | |
| Other | 2 (8) | 1 (6) | 2 (5) |
| Types of contact with clients | |||
| Mainly Individual | 18 (72) | 7 (44) | 25 (61) |
| Mainly Group | 1 (4) | 1 (2) | |
| Combination of Group and Individual | 6 (24) | 9 (56) | 15 (37) |
| Heard of VRa | 25 (100) | 16 (100) | 41 (100) |
| Used VR | |||
| Yes | 16 (64) | 12 (75) | 28 (68) |
| No | 9 (36) | 4 (25) | 13 (32) |
| Where VR was used | |||
| At home | 5 (31) | 4 (33) | 9 (32) |
| At a friend or family house | 2 (13) | 3 (25) | 5 (18) |
| At a commercial games outlet | 5 (31) | 2 (17) | 7 (25) |
| At work | 3 (19) | 2 (17) | 5 (18) |
| At an event | 1 (6) | 1 (8) | 2 (7) |
| VR use with neurodivergent clients | |||
| Yes | 4 (16) | 5 (31) | 9 (22) |
| No | 21 (84) | 11 (69) | 32 (78) |
| Types of VR use with neurodivergent individuals | |||
| Life-skills Training | 2 (11) | 2 (17) | 4 (13) |
| Communication and Social Skills | 2 (11) | 2 (17) | 4 (13) |
| Vocational and Job training | 2 (11) | 1 (8) | 3 (10) |
| Rehabilitation/physical Therapy | 2 (11) | 1 (8) | 3 (10) |
| Sensory integration and simulation | 3 (16) | 1 (8) | 4 (13) |
| Cognitive Training | 2 (11) | 2 (17) | 4 (13) |
| Clinical Assessment and Diagnosis | 2 (11) | 1 (8) | 3 (10) |
| Recreation and Leisure | 4 (21) | 2 (17) | 6 (19) |
| Clinical ( | Non-clinical ( | Full sample ( | |
|---|---|---|---|
| Female | 21 (84) | 11 (69) | 32 (78) |
| Male | 4 (16) | 5 (31) | 9 (22) |
| Australia | 22 (88) | 11 (69) | 33 (81)) |
| UK | 1 (4) | 1 (2) | |
| US | 2 (8) | 5 (31) | 7 (17) |
| Social Worker | 3 (12) | 3 (7) | |
| Developmental Educator | 13 (52) | 13 (32) | |
| Support Worker | 2 (8) | 2 (5) | |
| Occupational Therapist | 1 (4) | 1 (2) | |
| Behavioral Therapist | 3 (12) | 3 (7) | |
| Psychologist | 1 (4) | 1 (2) | |
| Administration | 2 (13) | 2 (5) | |
| Regional Manager | 3 (19) | 3 (7) | |
| Operations Manager | 2 (13) | 2 (5) | |
| Project Manager | 2 (13) | 2 (5) | |
| Executive Director | 3 (19) | 3 (7) | |
| CEO | 4 (25) | 4 (10) | |
| Other | 2 (8) | 1 (6) | 2 (5) |
| Mainly Individual | 18 (72) | 7 (44) | 25 (61) |
| Mainly Group | 1 (4) | 1 (2) | |
| Combination of Group and Individual | 6 (24) | 9 (56) | 15 (37) |
| 25 (100) | 16 (100) | 41 (100) | |
| Yes | 16 (64) | 12 (75) | 28 (68) |
| No | 9 (36) | 4 (25) | 13 (32) |
| At home | 5 (31) | 4 (33) | 9 (32) |
| At a friend or family house | 2 (13) | 3 (25) | 5 (18) |
| At a commercial games outlet | 5 (31) | 2 (17) | 7 (25) |
| At work | 3 (19) | 2 (17) | 5 (18) |
| At an event | 1 (6) | 1 (8) | 2 (7) |
| Yes | 4 (16) | 5 (31) | 9 (22) |
| No | 21 (84) | 11 (69) | 32 (78) |
| Life-skills Training | 2 (11) | 2 (17) | 4 (13) |
| Communication and Social Skills | 2 (11) | 2 (17) | 4 (13) |
| Vocational and Job training | 2 (11) | 1 (8) | 3 (10) |
| Rehabilitation/physical Therapy | 2 (11) | 1 (8) | 3 (10) |
| Sensory integration and simulation | 3 (16) | 1 (8) | 4 (13) |
| Cognitive Training | 2 (11) | 2 (17) | 4 (13) |
| Clinical Assessment and Diagnosis | 2 (11) | 1 (8) | 3 (10) |
| Recreation and Leisure | 4 (21) | 2 (17) | 6 (19) |
Note(s): Percentages are calculated per question, presented by occupation (Clinical, Non-Clinical) and combined totals. Multiple selections were possible for the location of VR use
Source(s): Authors’ work
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