Table 3

Benefits and drawbacks of VR use by neurodivergent individuals

MdnSDWpRrb
BenefitsVR has the potential to benefit individuals66666<0.001*1
 VR can offer unique experiences in comparison to other methods of care65.74659<0.001*0.98
 VR can help individuals learn and practice real world skills65.76584<0.001*0.96
 VR can create safe and controlled environments6.56.06586<0.001*0.97
 VR can create realistic and immersive experiences65.92612<0.001*0.94
 VR can improve engagement and motivation65.59567<0.001*0.90
Drawbacks      
 VR could increase accidents or injuries55.37491<0.001*0.86
 and neurodivergent Individuals would distrust its use55.13495<0.001*0.77
 VR could be disorienting54.773250.005*0.60
 VR is too expensive54.642830.021*0.50
 VR could be stress inducing43.881630.756−0.07
 VR could increase feelings of loneliness44.031100.880.04

Note(s): Two-tailed Wilcoxon one-sample test against the neutral point (4) on a 7-point Likert scale (1 = Strongly disagree, 7 = Strongly agree). For Benefits items, scores significantly higher than 4 indicate endorsement of potential benefits. For Drawbacks items, scores significantly higher than 4 indicate recognition of potential concerns

* = significant at <0.05 level. Mdn = Median, SD = Standard deviation, p = statistical significance. Rrb = rank biserial correlations

Items were ranked in descending order of highest to lowest rank biserial correlation scores

Source(s): Author’s work

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