Benefits and drawbacks of VR use by neurodivergent individuals
| Mdn | SD | W | p | Rrb | ||
|---|---|---|---|---|---|---|
| Benefits | VR has the potential to benefit individuals | 6 | 6 | 666 | <0.001* | 1 |
| VR can offer unique experiences in comparison to other methods of care | 6 | 5.74 | 659 | <0.001* | 0.98 | |
| VR can help individuals learn and practice real world skills | 6 | 5.76 | 584 | <0.001* | 0.96 | |
| VR can create safe and controlled environments | 6.5 | 6.06 | 586 | <0.001* | 0.97 | |
| VR can create realistic and immersive experiences | 6 | 5.92 | 612 | <0.001* | 0.94 | |
| VR can improve engagement and motivation | 6 | 5.59 | 567 | <0.001* | 0.90 | |
| Drawbacks | ||||||
| VR could increase accidents or injuries | 5 | 5.37 | 491 | <0.001* | 0.86 | |
| and neurodivergent Individuals would distrust its use | 5 | 5.13 | 495 | <0.001* | 0.77 | |
| VR could be disorienting | 5 | 4.77 | 325 | 0.005* | 0.60 | |
| VR is too expensive | 5 | 4.64 | 283 | 0.021* | 0.50 | |
| VR could be stress inducing | 4 | 3.88 | 163 | 0.756 | −0.07 | |
| VR could increase feelings of loneliness | 4 | 4.03 | 110 | 0.88 | 0.04 |
| W | Rrb | |||||
|---|---|---|---|---|---|---|
| VR has the potential to benefit individuals | 6 | 6 | 666 | <0.001* | 1 | |
| VR can offer unique experiences in comparison to other methods of care | 6 | 5.74 | 659 | <0.001* | 0.98 | |
| VR can help individuals learn and practice real world skills | 6 | 5.76 | 584 | <0.001* | 0.96 | |
| VR can create safe and controlled environments | 6.5 | 6.06 | 586 | <0.001* | 0.97 | |
| VR can create realistic and immersive experiences | 6 | 5.92 | 612 | <0.001* | 0.94 | |
| VR can improve engagement and motivation | 6 | 5.59 | 567 | <0.001* | 0.90 | |
| VR could increase accidents or injuries | 5 | 5.37 | 491 | <0.001* | 0.86 | |
| and neurodivergent Individuals would distrust its use | 5 | 5.13 | 495 | <0.001* | 0.77 | |
| VR could be disorienting | 5 | 4.77 | 325 | 0.005* | 0.60 | |
| VR is too expensive | 5 | 4.64 | 283 | 0.021* | 0.50 | |
| VR could be stress inducing | 4 | 3.88 | 163 | 0.756 | −0.07 | |
| VR could increase feelings of loneliness | 4 | 4.03 | 110 | 0.88 | 0.04 |
Note(s): Two-tailed Wilcoxon one-sample test against the neutral point (4) on a 7-point Likert scale (1 = Strongly disagree, 7 = Strongly agree). For Benefits items, scores significantly higher than 4 indicate endorsement of potential benefits. For Drawbacks items, scores significantly higher than 4 indicate recognition of potential concerns
* = significant at <0.05 level. Mdn = Median, SD = Standard deviation, p = statistical significance. Rrb = rank biserial correlations
Items were ranked in descending order of highest to lowest rank biserial correlation scores
Source(s): Author’s work
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