Barriers and facilitators of implementation
| Mdn | SD | W | p | Rrb | ||
|---|---|---|---|---|---|---|
| Barriers | Lack of financial resources for VR | 6 | 1.20 | 629 | <0.001* | 0.89 |
| Insufficient staff resources for VR implementation | 6 | 1.30 | 674 | <0.001* | 0.82 | |
| Technical expertise required for effective use of VR | 5 | 1.33 | 508 | <0.001* | 0.81 | |
| Limited time available to learn and use VR | 5 | 1.26 | 580 | <0.001* | 0.74 | |
| Difficulty and complexity in using VR | 5 | 1.43 | 444 | 0.003* | 0.58 | |
| Challenges in integrating VR with existing technology | 5 | 1.40 | 473 | 0.023* | 0.42 | |
| Concerns about adopting VR in disability organizations | 4 | 1.70 | 152 | 0.368 | −0.20 | |
| Facilitators | Research that shows VR is effective | 6 | 0.92 | 741 | <0.001* | 1 |
| Knowledge about what VR can do | 7 | 0.96 | 856 | <0.001* | 0.99 | |
| Easy-to-use VR interfaces and controls | 6 | 0.97 | 816 | <0.001* | 0.99 | |
| Compatibility with client needs and preferences | 7 | 0.95 | 817 | <0.001* | 0.99 | |
| Having IT support with technical issues | 6 | 1.08 | 804 | <0.001* | 0.96 | |
| Having adequate infrastructure (e.g. space, power, connectivity) | 6 | 1.05 | 805 | <0.001* | 0.96 | |
| VR works well with existing programs and services | 5 | 1.59 | 666 | <0.001* | 0.71 | |
| VR implementation is important to implement | 5 | 1.47 | 399 | <0.001* | 0.71 |
| Lack of financial resources for VR | 6 | 1.20 | 629 | <0.001* | 0.89 | |
| Insufficient staff resources for VR implementation | 6 | 1.30 | 674 | <0.001* | 0.82 | |
| Technical expertise required for effective use of VR | 5 | 1.33 | 508 | <0.001* | 0.81 | |
| Limited time available to learn and use VR | 5 | 1.26 | 580 | <0.001* | 0.74 | |
| Difficulty and complexity in using VR | 5 | 1.43 | 444 | 0.003* | 0.58 | |
| Challenges in integrating VR with existing technology | 5 | 1.40 | 473 | 0.023* | 0.42 | |
| Concerns about adopting VR in disability organizations | 4 | 1.70 | 152 | 0.368 | −0.20 | |
| Research that shows VR is effective | 6 | 0.92 | 741 | <0.001* | 1 | |
| Knowledge about what VR can do | 7 | 0.96 | 856 | <0.001* | 0.99 | |
| Easy-to-use VR interfaces and controls | 6 | 0.97 | 816 | <0.001* | 0.99 | |
| Compatibility with client needs and preferences | 7 | 0.95 | 817 | <0.001* | 0.99 | |
| Having IT support with technical issues | 6 | 1.08 | 804 | <0.001* | 0.96 | |
| Having adequate infrastructure (e.g. space, power, connectivity) | 6 | 1.05 | 805 | <0.001* | 0.96 | |
| VR works well with existing programs and services | 5 | 1.59 | 666 | <0.001* | 0.71 | |
| VR implementation is important to implement | 5 | 1.47 | 399 | <0.001* | 0.71 |
Note(s): Two-tailed Wilcoxon one-sample test against the neutral point (4) on a 7-point Likert scale (1 = Strongly disagree, 7 = Strongly agree). For Barriers items, scores significantly higher than 4 indicate recognition of potential barriers. For Facilitators items, scores significantly higher than 4 indicate endorsement of potential facilitators.
* = significant at <0.05 level. Mdn = Median, SD = Standard deviation, p = statistical significance. Rrb = rank biserial correlations
Source(s): Author’s work
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