Descriptive statistics – students’ perceptions of gamification
| Items | Mean | Std. Dev. |
|---|---|---|
| Game-based method of learning increases my interest to learn | 3.73 | 1.391 |
| I put more efforts to study to be successful in the game | 3.82 | 0.818 |
| Competition with other teams in the game increase my motivation to learn | 3.73 | 1.196 |
| Due to participation in game, I feel my interaction with other students has increased | 3.80 | 0.956 |
| I want gamification methods to be used in other courses as well | 3.50 | 1.326 |
| Earning points associated with gamification motivates me | 3.70 | 1.121 |
| The gamification method enables me to identify areas of self-improvement | 3.52 | 1.321 |
| I feel learning through gamification methods is fun | 3.58 | 1.295 |
| My participation in the game made me realize the importance of collaboration | 3.47 | 1.105 |
| I feel scoring high in the games are important for me | 3.66 | 1.225 |
| Gamification method contributes to information exchange among teammates | 3.71 | 1.004 |
| Gamification method enables me to recall what I learn easily | 3.76 | 0.937 |
| I feel bad if my team is unsuccessful in the game | 3.58 | 1.196 |
| Participation in the game improves my self-confidence | 3.82 | 0.916 |
| Gamification method helps me to become more ambitious for success | 3.63 | 1.112 |
| Gamification method increases classroom competition | 4.04 | 0.906 |
| Gamification encourages the habit of additional reading | 3.47 | 1.230 |
| Gamification method enables me to practice time management skills | 3.40 | 1.213 |
| I feel gamification helps me learn difficult topics easily | 3.50 | 1.186 |
| I feel my ability to understand the accounting concepts is enhanced | 3.34 | 1.352 |
| Each member of my team individually contribute towards team achievement | 3.51 | 1.224 |
| Items | Mean | Std. Dev. |
|---|---|---|
| Game-based method of learning increases my interest to learn | 3.73 | 1.391 |
| I put more efforts to study to be successful in the game | 3.82 | 0.818 |
| Competition with other teams in the game increase my motivation to learn | 3.73 | 1.196 |
| Due to participation in game, I feel my interaction with other students has increased | 3.80 | 0.956 |
| I want gamification methods to be used in other courses as well | 3.50 | 1.326 |
| Earning points associated with gamification motivates me | 3.70 | 1.121 |
| The gamification method enables me to identify areas of self-improvement | 3.52 | 1.321 |
| I feel learning through gamification methods is fun | 3.58 | 1.295 |
| My participation in the game made me realize the importance of collaboration | 3.47 | 1.105 |
| I feel scoring high in the games are important for me | 3.66 | 1.225 |
| Gamification method contributes to information exchange among teammates | 3.71 | 1.004 |
| Gamification method enables me to recall what I learn easily | 3.76 | 0.937 |
| I feel bad if my team is unsuccessful in the game | 3.58 | 1.196 |
| Participation in the game improves my self-confidence | 3.82 | 0.916 |
| Gamification method helps me to become more ambitious for success | 3.63 | 1.112 |
| Gamification method increases classroom competition | 4.04 | 0.906 |
| Gamification encourages the habit of additional reading | 3.47 | 1.230 |
| Gamification method enables me to practice time management skills | 3.40 | 1.213 |
| I feel gamification helps me learn difficult topics easily | 3.50 | 1.186 |
| I feel my ability to understand the accounting concepts is enhanced | 3.34 | 1.352 |
| Each member of my team individually contribute towards team achievement | 3.51 | 1.224 |
Source(s): Authors' own creation
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