Table 7

Descriptive statistics – students’ perceptions of gamification

ItemsMeanStd. Dev.
Game-based method of learning increases my interest to learn3.731.391
I put more efforts to study to be successful in the game3.820.818
Competition with other teams in the game increase my motivation to learn3.731.196
Due to participation in game, I feel my interaction with other students has increased3.800.956
I want gamification methods to be used in other courses as well3.501.326
Earning points associated with gamification motivates me3.701.121
The gamification method enables me to identify areas of self-improvement3.521.321
I feel learning through gamification methods is fun3.581.295
My participation in the game made me realize the importance of collaboration3.471.105
I feel scoring high in the games are important for me3.661.225
Gamification method contributes to information exchange among teammates3.711.004
Gamification method enables me to recall what I learn easily3.760.937
I feel bad if my team is unsuccessful in the game3.581.196
Participation in the game improves my self-confidence3.820.916
Gamification method helps me to become more ambitious for success3.631.112
Gamification method increases classroom competition4.040.906
Gamification encourages the habit of additional reading3.471.230
Gamification method enables me to practice time management skills3.401.213
I feel gamification helps me learn difficult topics easily3.501.186
I feel my ability to understand the accounting concepts is enhanced3.341.352
Each member of my team individually contribute towards team achievement3.511.224

Source(s): Authors' own creation

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