Table 1

Digital games applied to tourism

Type of gameDescriptionDesign objectivesExample/Tourist applicationRecommended reference/Development company
Personalised AdvergameAd hoc game developed to promote a tourist destinationSpread destination awareness, encourage virtual exploration and offer token rewardsIreland Town–Facebook game about attractions in IrelandCorrea and Kitano (2015), Celtek (2010), Sigala (2015a) 
Educational AdvergameInteractive game with a sustainable or cultural approachPromoting responsible or educational tourism through playTripSketch Green Traveller–Green and Sustainable TourismSigala (2015a) 
Commercial game with a real-life settingCommercial video game set in real places, not designed for tourism, but exploited by public campaignsEnhancing local heritage, attracting visitors to game scenesAssassin's Creed–Indirect promotion of cities such as Florence, Venice, Paris, CairoUbisoft (2007-ongoing)
Geolocation/Augmented realityLocation-based mobile gaming or AR linking physical and digital spaceActivating the territory, encouraging exploration, attracting tourists to specific sitesPokémon GO–Increased tourist flows in urban and heritage areasWoods (2021), Hsiao and Tang (2021) 
Game with brand integration into existing environmentInclusion of tourism branding in popular games (e.g. as challenges or rewards)Increase brand visibility, promote consumption linked to the territoryFoursquare + Starwood/Pizza Hut–Tourist Check-ins and Social MechanicsXu et al. (2014), Celtek (2010) 
Serious gameEducational game with narrative focused on real issues affecting tourism (sustainability, culture, etc.)Awareness raising, experiential learning, promoting responsible valuesEco–Collaborative environmental simulation game/World Rescue–Tourism and sustainable development/Serious games in nature parks–Educational tools to promote biodiversity awareness and conservationSawyer (2007), UNESCO; Strange Loop Games, Coghlan and Carter (2020) 
Quiz game and rewardsQuiz-like game dynamics with incentives or destination-linked promotionsIncreasing destination awareness and brand interactionAustralian Tourism Radio Campaign Quiz–Australian Tourism Radio Campaign Quiz–Game to promote AustraliaSigala (2015a) 
Gamification based on popular charactersUse of media personalities to facilitate identification with the destinationLeveraging symbolic value to capture attention and viralise contentVisit Japan with Hello Kitty–Mobile game with character as a tourist ambassadorSigala (2015a) 
Banners or in-game advertisingInsertion of visual elements within existing games (posters, messages, branded objects)Generating brand association without interrupting the gaming experienceGames with contextual tourist banners within the game environmentAfshar et al. (2004), Celtek (2010) 
Source(s): Authors' own source

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