Relationship between game figures, stimuli and motivational responses
| Figure | Component S (stimulus) | Description of the stimulus | Expected response (O-R) |
|---|---|---|---|
| 1 | Ecological narrative | Seasouls based on real species | Empathy towards local ecosystems; emotional connection with nature |
| 2 | Game mechanics | Ethical and sustainable missions (waste collection, catering) | Intrinsic motivation; active learning; reinforcement of sustainable behaviours |
| 3 | Immersive visuals | Exploring virtual islands | Curiosity; interest in diverse environmental contexts; immersion |
| 4 | Social interaction | Chats and cooperative missions | Collective motivation; cooperation; social commitment |
| 5 | Social interaction | Shared rewards and group achievements | Strengthening collective commitment; social and motivational satisfaction |
| 6 | Game mechanics/Visual reinforcement | Individual achievements table | Strengthening the sense of responsibility, self-efficacy and commitment to sustainable actions |
| Figure | Component S (stimulus) | Description of the stimulus | Expected response (O-R) |
|---|---|---|---|
| 1 | Ecological narrative | Seasouls based on real species | Empathy towards local ecosystems; emotional connection with nature |
| 2 | Game mechanics | Ethical and sustainable missions (waste collection, catering) | Intrinsic motivation; active learning; reinforcement of sustainable behaviours |
| 3 | Immersive visuals | Exploring virtual islands | Curiosity; interest in diverse environmental contexts; immersion |
| 4 | Social interaction | Chats and cooperative missions | Collective motivation; cooperation; social commitment |
| 5 | Social interaction | Shared rewards and group achievements | Strengthening collective commitment; social and motivational satisfaction |
| 6 | Game mechanics/Visual reinforcement | Individual achievements table | Strengthening the sense of responsibility, self-efficacy and commitment to sustainable actions |