Concept map of learning transfer from the game
| Step | Objective | Suggested action | Relationship with S-O-R |
|---|---|---|---|
| 1 | Empathy towards biodiversity | Visit notable natural areas in the game and observe local species | Stimulus: ecological narrative → Response: empathy |
| 2 | Motivation and active learning | Participate in sustainable activities (clean-up, environmental restoration, heritage trails) | Stimulus: game mechanics → Response: sense of responsibility |
| 3 | Curiosity and interest in the environment | Explore museums, educational centres or trails linked to the game's content | Stimulus: immersive visuals → Response: curiosity |
| 4 | Cooperation and social commitment | Undertake group missions or local volunteering | Stimulus: social interaction → Response: collective motivation |
| 5 | Reinforcement and follow-up | Record achievements and experiences in diaries or digital platforms for sustainable tourism | Stimulus: rewards and achievements → Response: ongoing commitment |
| Step | Objective | Suggested action | Relationship with S-O-R |
|---|---|---|---|
| 1 | Empathy towards biodiversity | Visit notable natural areas in the game and observe local species | Stimulus: ecological narrative → Response: empathy |
| 2 | Motivation and active learning | Participate in sustainable activities (clean-up, environmental restoration, heritage trails) | Stimulus: game mechanics → Response: sense of responsibility |
| 3 | Curiosity and interest in the environment | Explore museums, educational centres or trails linked to the game's content | Stimulus: immersive visuals → Response: curiosity |
| 4 | Cooperation and social commitment | Undertake group missions or local volunteering | Stimulus: social interaction → Response: collective motivation |
| 5 | Reinforcement and follow-up | Record achievements and experiences in diaries or digital platforms for sustainable tourism | Stimulus: rewards and achievements → Response: ongoing commitment |