Table 1.

Sample characteristics

CategoriesNo. of studies% of studies
Input-mediator-outcome distribution*
Inputs6368.5
Outcomes6368.5
Mediators5357.6
Discipline
Computer sciences3538.0
Business, management, psychology and other social sciences3234.8
Esports, gaming and sports sciences1617.4
Others99.8
Type of games*
MOBA5256.5
FPS2122.8
MMOG and MMORPG1819.6
Others99.8
Not specified44.4
Level of professionalism*
Recreational gamer4953.3
Esports athletes
Not specified
36
10
39.1
10.9
Research design
Quantitative5256.5
Qualitative2426.1
Mixed methods1617.4
Data environment*
Non-competitive5762.0
Competitive3335.9
Not specified1415.2
Publication type
Journal article7480.4
Conference proceeding1819.6
Publication time
2009–20141415.2
2015–20193032.6
2020–20244852.2

Note(s): The sum of the percentages for categories with an asterisk is greater than 100 as single studies sometimes belong to multiple sub-categories

Source(s): Table by authors

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