The figure displays a bar chart summarising the effects of gamification on employees, based on responses from a 2019 survey. The vertical axis shows the percentage of employees, while the horizontal axis lists six categories: preference for gamified platforms, motivation by gamified training, receipt of gamified training, boredom with non-gamified training, unproductiveness in non-gamified environments, and unproductiveness in gamified environments. The chart shows that 83 percent of employees report being motivated by gamified training, while only 3 percent find gamified environments unproductive. In contrast, 49 percent consider non-gamified training unproductive, highlighting gamification’s strong positive influence on engagement and productivity.Reported effects of gamification on employees
Source: Adapted from TalentLMS Gamification at Work Survey (Apostolopoulos, 2019)
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