Figure 1
A circular experience model dividing absorption and immersion with passive and active participation into entertainment, educational, esthetic, and escapist realms.The diagram presents a circular experience model structured around two intersecting dimensions. The vertical axis shows Absorption at the top and Immersion at the bottom. The horizontal axis shows Passive participation on the left and Active participation on the right. These axes divide the circle into four quadrants. The upper left quadrant is labelled Entertainment. The upper right quadrant is labelled Educational. The lower left quadrant is labelled Esthetic. The lower right quadrant is labelled Escapist. The model illustrates four experiential realms positioned according to levels of participation and engagement.

The four realms of an experience

Source:Pine and Gilmore, 1999 

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