Figure 2
A bar chart shows the results of a survey with a question and number of responses listed above it. The chart’ horizontal axis has five numerical labels from one to five. The vertical axis shows values from zero to forty in increments of ten.The bar chart displays the effectiveness of incorporating games in classrooms. The question above the chart reads, How effective do you think incorporating games in classrooms can help you learn better question mark five as the most effective, one as the least effective. Sixty nine responses are listed below the question. The bar for one shows a value of one and a percentage of one point four percent. The bar for two shows a value of four and a percentage of five point eight percent. The bar for three shows a value of thirteen and a percentage of eighteen point eight percent. The bar for four shows a value of forty and a percentage of fifty eight percent. The bar for five shows a value of eleven and a percentage of fifteen point nine percent.

Degree of the effectiveness of gamification toward learning from the perspective of student respondents.

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