The bar chart displays the effectiveness of incorporating games in classrooms to motivate learning. The question above the chart reads, How effective do you think incorporating games in classrooms can motivate you to learn better question mark five as the most effective, one as the least effective. The chart includes sixty nine responses. The bar for one shows a value of one and a percentage of one point four percent. The bar for two shows a value of four and a percentage of five point eight percent. The bar for three shows a value of eleven and a percentage of fifteen point nine percent. The bar for four shows a value of forty two and a percentage of sixty point nine percent. The bar for five shows a value of eleven and a percentage of fifteen point nine percent.Degree of motivational drive-by gamification from the perspective of student respondents.
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