Figure 10
A pie chart displays data in multiple sections with percentages on the left side and a legend on the right side. The legend lists seven categories, each marked by a circular symbol.The pie chart displays the responses from sixty seven people to the question, "What are the reasons for teachers not incorporating games in classes?" The largest section of the pie chart shows a value of forty one point eight percent. The second largest section shows a value of nineteen point four percent. The third largest section shows a value of sixteen point four percent. The fourth largest section shows a value of ten point four percent. The fifth largest section shows a value of nine percent. The two smallest sections are not marked with a percentage. The legend to the right of the chart lists seven reasons with a circular symbol next to each. The reasons are They do not have time to prepare for games, They do not catch up with the teenage trend, They do not know much about games, They do not understand the need, They do not realize the importance of games, They do something more interesting, and I think it is very hard to design different.

University teachers’ perception of gamification in motivating students to learn better.

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