Figure 13
A bar chart shows survey results with a question and the number of responses at the top. The chart has a horizontal axis with five numerical labels and a vertical axis with numerical labels up to four.The bar chart displays the results of a survey on the effectiveness of incorporating games in classrooms to motivate students to learn better. The question above the chart reads, How effective do you think incorporating games in classrooms can motivate your students to learn better question mark five as the most effective, one as the least effective. The chart shows a total of eight responses. The bar for one shows a value of one and a percentage of twelve point five percent. The bar for two shows a value of one and a percentage of twelve point five percent. The bar for three shows a value of zero and a percentage of zero percent. The bar for four shows a value of two and a percentage of twenty five percent. The bar for five shows a value of four and a percentage of fifty percent.

University teachers’ perception of gamification toward motivating students’ learning.

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