FigureĀ 1
A diagram illustrating the conceptual framework of a study on gambling-like mechanic expenditure in video games.The diagram is divided into three main sections: Predictors, Dependent variables, and Analytical approach. The Predictors section lists factors such as frequency of playing F2P and P2P games, expenditures on various in-game content, IGD, and PGSI. The Dependent variables section shows three models: CLB, GALB, and OGLC. The Analytical approach section outlines a two-part regression method: binary logistic regression for purchase participation and OLS linear regression for expenditure amounts.

The conceptual framework of the present study. Source: Authors' own work

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