The horizontal axis is labeled and ranges from 0 percent to 100 percent in increments of 20 percent. The markings on the vertical axis from top to bottom are as follows: “Glaze is transparent to receive daylight,” “Luminous environment looks similar as physical,” “V R environment is in contrast with physical,” “Light is distributed well like the physical,” “C C T of V R environment replicates with the physical environment,” and “Brightness of V R environment correlates with the physical environment.” Each vertical axis marking has five stacked horizontal bars. The legend at the bottom shows red bars labeled “Very Low,” orange bars labeled “Low,” blue bars labeled “Average,” dark blue bars labeled “High,” and darkest blue bars labeled “Very High.” The data for the bars is as follows: Brightness of VR environs correlates with the physical environ: Very low: 4.2 percent, Low: 8.3 percent, Average: 16.7 percent, High: 62.5 percent, Very High: 8.3 percent. C C T of V R environ replicates with the physical environ: Very low: 0 percent, Low: 25 percent, Average: 25 percent, High: 45.8 percent, Very High: 4.2 percent. Lights are distributed well like the physical: Very low: 4.2 percent, Low: 16.7 percent, Average: 16.7 percent, High: 41.7 percent, Very High: 20.8 percent. V R environ is in contrast with physical: Very low: 8.3 percent, Low: 25 percent, Average: 16.7 percent, High: 33.3 percent, Very High: 16.7 percent. Luminous environ looks similar as physical: Very low: 0 percent, Low: 20.8 percent, Average: 33.3 percent, High: 41.7 percent, Very High: 4.2 percent. Glaze is transparent to receive daylight: Very low: 0 percent, Low: 12.5 percent, Average: 41.7 percent, High: 41.7 percent, Very High: 4.2 percent. Note: All numerical data values are approximated.Luminous environment in VR compared with RE. Source: Authors’ own work
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