Employing the conceptual framework of play themes, this study examined and reported the product categories that presented branded entertainment the most, the different types and features of branded entertainment, and how various play themes were incorporated in branded entertainment in the context of Facebook brand profile pages. The major findings were consistent with the conceptual framework and literature on branded entertainment. Some unexpected findings were also provided and discussed. The line between entertainment and marketing communication has become increasingly blended or even erased during recent years, particularly in the Internet context. Researchers and practitioners are highly interested in the marketing potential of branded entertainment since it may boost brand awareness and build strong consumer‐brand relationships. Little academic research to date has been conducted to systematically study branded entertainment on the Internet. This study is a nascent attempt to understand branded entertainment in user‐centered social networking websites (SNWs), since young users are shifting away from other online media to SNWs. Branded entertainment may help marketers gather segmented yet fun‐seeking SNW users and deliver nonintrusive marketing messages to them.
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22 April 2010
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Review Article|
April 22 2010
To Play or Not to Play: An Exploratory Content Analysis of Branded Entertainment in Facebook Available to Purchase
Wei‐Na Lee
Wei‐Na Lee
University of Texas‐Austin
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Publisher: Emerald Publishing
Online ISSN: 1935-5181
Print ISSN: 1935-519X
© Emerald Group Publishing Limited
2010
American Journal of Business (2010) 25 (1): 53–64.
Citation
Zhang J, Sung Y, Lee W (2010), "To Play or Not to Play: An Exploratory Content Analysis of Branded Entertainment in Facebook". American Journal of Business, Vol. 25 No. 1 pp. 53–64, doi: https://doi.org/10.1108/19355181201000005
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