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Transdisciplinary sustainability issues are increasingly critical to aspects of our daily life, yet education for sustainable development (ESD) remains a niche aspect of higher education studies. When considering how to redress this, transdisciplinary approaches have been shown to be most effective in raising student awareness and engagement with sustainability and sustainable development. Working with this principle, the authors have developed an interactive session introducing complex sustainability topics which scaffold an approach to deep learning and engagement for students in a transdisciplinary learning environment. Known as the ‘Fish Game’, this intervention allows students, regardless of their knowledge starting points or disciplinary backgrounds, to experience the complexity of sustainability in a mock scenario and relate these back to their primary areas of study. In this chapter, the authors will discuss the ’game’ from a design perspective, focusing on how it has been built to allow modification to meet learning outcomes across a range of disciplines, enhancing ESD initiatives.

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