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This chapter considers the essential elements and processes in designing and building a computer-based tutor to instruct teams. In this chapter, the choices of authoring tools, the instructional context, the goal of the instruction, and the characteristics of the domain were evaluated in terms of their influence on the Intelligent Tutoring System (ITS) design in support of team learning and performance. While each team tutor may be unique in terms of its learning objectives, measures, selections of learning strategies and tutor interventions, there are some identified design decisions that need to be made. Considering the best decision for the specific tutor's design is intended to ease the authoring burden and make computer-based team tutoring more ubiquitous.

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