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First page of Technology-Enabled, Challenge-Based Learning in a Global Context

Challenge-based learning is a new teaching model that incorporates aspects of collaborative problem-based learning, project-based learning, and contextual teaching and learning while focusing on current real-world problems (Johnson, Smith, Smythe, & Varon, 2009). Online, global learning challenges engage students’ curiosity and desire to learn by making central the solving of open-ended problems as a member of a self-organizing and self-directing international team (Harris & Nolte, 2007). In particular, when delivered as a mobile learning experience using an application platform developed at Curtin University in Western Australia, such challenges can integrate 21st century tools, require collaboration, and assist students in managing their time and work schedules, while effectively scaling to large numbers of students. Set in the environment of a friendly competition where people experience game-like attributes such as automated feedback, points, leader boards, badges, and leveling up for rewards, challenge-based learning increases motivation to achieve high performance (Gibson & Grasso, 2007). Research on challenge-based learning is beginning to show impacts such as increased engagement, increased time working on tasks, creative application of technology, and increased satisfaction with learning (Johnson & Adams, 2010; Roselli & Brophy, 2006).

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