Update search
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
NARROW
Format
Journal
Type
Issue Section
Date
Availability
1-3 of 3
Keywords: Video games
Close
Follow your search
Access your saved searches in your account
Would you like to receive an alert when new items match your search?
Sort by
Journal Articles
Journal:
Collection and Curation
Collection Building (2010) 29 (3): 120.
Published: 06 July 2010
...Bradford Lee Eden Beth Gallaway . Game on! Gaming at the Library . New York, NY : Neal‐Schuman Publishers 2009 . 306 pp. , ISBN: 9781555705954 Price not reported soft cover © Emerald Group Publishing Limited 2010 --> Libraries Video games...
Journal Articles
Selection criteria for academic video game collections
Available to Purchase
Journal:
Collection and Curation
Collection Building (2008) 27 (3): 121–125.
Published: 04 July 2008
...Elizabeth Tappeiner; Catherine Lyons Purpose This article aims to discuss the relevance of building video game collections in academia to support research and learning on campus and to propose useful criteria for building video game collections in academic libraries. Design/methodology/approach...
Journal Articles
Collection development for the “chip” generation and beyond
Available to Purchase
Journal:
Collection and Curation
Collection Building (2005) 24 (2): 56–60.
Published: 01 June 2005
... will seek those resources that appeal to them personally and offer them the best use of their time. I suspect that this is a key leveling force among the generations. © Emerald Group Publishing Limited 2005 Library users User studies Video games Collection management Electronic document...
