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Journal Articles
Data Technologies and Applications (2018) 52 (3): 294–312.
Published: 20 March 2018
... they answered all of the puzzles, they were able to collect virtual rewards, the different suits in this case, and take selfies with their collected suits. Figure 4 The interface design of the fourth quest of Micro World tour Blended learning Game-based learning Mobile learning Contextual...

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